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godot-docs/classes/class_animatedsprite3d.rst
Rémi Verschelde fa00c829f0 Add inheritance path
Also fix parsing of [method (Class.)name]
2016-02-08 18:31:35 +01:00

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ReStructuredText

.. _class_AnimatedSprite3D:
AnimatedSprite3D
================
**Inherits:** :ref:`SpriteBase3D<class_spritebase3d>` **<** :ref:`GeometryInstance<class_geometryinstance>` **<** :ref:`VisualInstance<class_visualinstance>` **<** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Member Functions
----------------
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_sprite_frames<class_AnimatedSprite3D_set_sprite_frames>` **(** :ref:`SpriteFrames<class_spriteframes>` sprite_frames **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Texture<class_texture>` | :ref:`get_sprite_frames<class_AnimatedSprite3D_get_sprite_frames>` **(** **)** const |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_frame<class_AnimatedSprite3D_set_frame>` **(** :ref:`int<class_int>` frame **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_frame<class_AnimatedSprite3D_get_frame>` **(** **)** const |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
Signals
-------
- **frame_changed** **(** **)**
Member Function Description
---------------------------
.. _class_AnimatedSprite3D_set_sprite_frames:
- void **set_sprite_frames** **(** :ref:`SpriteFrames<class_spriteframes>` sprite_frames **)**
.. _class_AnimatedSprite3D_get_sprite_frames:
- :ref:`Texture<class_texture>` **get_sprite_frames** **(** **)** const
.. _class_AnimatedSprite3D_set_frame:
- void **set_frame** **(** :ref:`int<class_int>` frame **)**
.. _class_AnimatedSprite3D_get_frame:
- :ref:`int<class_int>` **get_frame** **(** **)** const