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godot-docs/classes/class_collisionshape2d.rst
2025-06-07 03:33:02 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/CollisionShape2D.xml.
.. _class_CollisionShape2D:
CollisionShape2D
================
**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
A node that provides a :ref:`Shape2D<class_Shape2D>` to a :ref:`CollisionObject2D<class_CollisionObject2D>` parent.
.. rst-class:: classref-introduction-group
Description
-----------
A node that provides a :ref:`Shape2D<class_Shape2D>` to a :ref:`CollisionObject2D<class_CollisionObject2D>` parent and allows to edit it. This can give a detection shape to an :ref:`Area2D<class_Area2D>` or turn a :ref:`PhysicsBody2D<class_PhysicsBody2D>` into a solid object.
.. rst-class:: classref-introduction-group
Tutorials
---------
- :doc:`Physics introduction <../tutorials/physics/physics_introduction>`
- `2D Dodge The Creeps Demo <https://godotengine.org/asset-library/asset/2712>`__
- `2D Pong Demo <https://godotengine.org/asset-library/asset/2728>`__
- `2D Kinematic Character Demo <https://godotengine.org/asset-library/asset/2719>`__
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
| :ref:`Color<class_Color>` | :ref:`debug_color<class_CollisionShape2D_property_debug_color>` | ``Color(0, 0, 0, 0)`` |
+-------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
| :ref:`bool<class_bool>` | :ref:`disabled<class_CollisionShape2D_property_disabled>` | ``false`` |
+-------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
| :ref:`bool<class_bool>` | :ref:`one_way_collision<class_CollisionShape2D_property_one_way_collision>` | ``false`` |
+-------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
| :ref:`float<class_float>` | :ref:`one_way_collision_margin<class_CollisionShape2D_property_one_way_collision_margin>` | ``1.0`` |
+-------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
| :ref:`Shape2D<class_Shape2D>` | :ref:`shape<class_CollisionShape2D_property_shape>` | |
+-------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_CollisionShape2D_property_debug_color:
.. rst-class:: classref-property
:ref:`Color<class_Color>` **debug_color** = ``Color(0, 0, 0, 0)`` :ref:`🔗<class_CollisionShape2D_property_debug_color>`
.. rst-class:: classref-property-setget
- |void| **set_debug_color**\ (\ value\: :ref:`Color<class_Color>`\ )
- :ref:`Color<class_Color>` **get_debug_color**\ (\ )
The collision shape color that is displayed in the editor, or in the running project if **Debug > Visible Collision Shapes** is checked at the top of the editor.
\ **Note:** The default value is :ref:`ProjectSettings.debug/shapes/collision/shape_color<class_ProjectSettings_property_debug/shapes/collision/shape_color>`. The ``Color(0, 0, 0, 0)`` value documented here is a placeholder, and not the actual default debug color.
.. rst-class:: classref-item-separator
----
.. _class_CollisionShape2D_property_disabled:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **disabled** = ``false`` :ref:`🔗<class_CollisionShape2D_property_disabled>`
.. rst-class:: classref-property-setget
- |void| **set_disabled**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_disabled**\ (\ )
A disabled collision shape has no effect in the world. This property should be changed with :ref:`Object.set_deferred()<class_Object_method_set_deferred>`.
.. rst-class:: classref-item-separator
----
.. _class_CollisionShape2D_property_one_way_collision:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **one_way_collision** = ``false`` :ref:`🔗<class_CollisionShape2D_property_one_way_collision>`
.. rst-class:: classref-property-setget
- |void| **set_one_way_collision**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_one_way_collision_enabled**\ (\ )
Sets whether this collision shape should only detect collision on one side (top or bottom).
\ **Note:** This property has no effect if this **CollisionShape2D** is a child of an :ref:`Area2D<class_Area2D>` node.
.. rst-class:: classref-item-separator
----
.. _class_CollisionShape2D_property_one_way_collision_margin:
.. rst-class:: classref-property
:ref:`float<class_float>` **one_way_collision_margin** = ``1.0`` :ref:`🔗<class_CollisionShape2D_property_one_way_collision_margin>`
.. rst-class:: classref-property-setget
- |void| **set_one_way_collision_margin**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_one_way_collision_margin**\ (\ )
The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the shape at a high velocity.
.. rst-class:: classref-item-separator
----
.. _class_CollisionShape2D_property_shape:
.. rst-class:: classref-property
:ref:`Shape2D<class_Shape2D>` **shape** :ref:`🔗<class_CollisionShape2D_property_shape>`
.. rst-class:: classref-property-setget
- |void| **set_shape**\ (\ value\: :ref:`Shape2D<class_Shape2D>`\ )
- :ref:`Shape2D<class_Shape2D>` **get_shape**\ (\ )
The actual shape owned by this collision shape.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`