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44 lines
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ReStructuredText
44 lines
1.4 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the World2D.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_World2D:
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World2D
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=======
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**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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-----------------
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Class that has everything pertaining to a 2D world.
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Description
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-----------
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Class that has everything pertaining to a 2D world. A physics space, a visual scenario and a sound space. 2D nodes register their resources into the current 2D world.
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Tutorials
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---------
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- :doc:`../tutorials/physics/ray-casting`
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Property Descriptions
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---------------------
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.. _class_World2D_canvas:
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- :ref:`RID<class_RID>` **canvas** - The :ref:`RID<class_RID>` of this world's canvas resource. Used by the :ref:`VisualServer<class_VisualServer>` for 2D drawing.
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.. _class_World2D_direct_space_state:
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- :ref:`Physics2DDirectSpaceState<class_Physics2DDirectSpaceState>` **direct_space_state** - The state of this world's physics space. This allows arbitrary querying for collision.
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.. _class_World2D_space:
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- :ref:`RID<class_RID>` **space** - The :ref:`RID<class_RID>` of this world's physics space resource. Used by the :ref:`Physics2DServer<class_Physics2DServer>` for 2D physics, treating it as both a space and an area.
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