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godot-docs/classes/class_websocketclient.rst
2018-09-13 01:56:47 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the WebSocketClient.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_WebSocketClient:
WebSocketClient
===============
**Inherits:** :ref:`WebSocketMultiplayerPeer<class_WebSocketMultiplayerPeer>` **<** :ref:`NetworkedMultiplayerPeer<class_NetworkedMultiplayerPeer>` **<** :ref:`PacketPeer<class_PacketPeer>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
A WebSocket client implementation
Methods
-------
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Error<enum_@GlobalScope_Error>` | :ref:`connect_to_url<class_WebSocketClient_connect_to_url>` **(** :ref:`String<class_String>` url, :ref:`PoolStringArray<class_PoolStringArray>` protocols=PoolStringArray( ), :ref:`bool<class_bool>` gd_mp_api=false **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`disconnect_from_host<class_WebSocketClient_disconnect_from_host>` **(** **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Signals
-------
.. _class_WebSocketClient_connection_closed:
- **connection_closed** **(** **)**
Emitted when the connection to the server is closed.
.. _class_WebSocketClient_connection_error:
- **connection_error** **(** **)**
Emitted when the connection to the server fails.
.. _class_WebSocketClient_connection_established:
- **connection_established** **(** :ref:`String<class_String>` protocol **)**
Emitted when a connection with the server is established, ``protocol`` will contain the sub-protocol agreed with the server.
.. _class_WebSocketClient_data_received:
- **data_received** **(** **)**
Emitted when a WebSocket message is received. Note: This signal is NOT emitted when used as high level multiplayer peer.
Description
-----------
This class implements a WebSocket client compatible with any RFC 6455 complaint WebSocket server.
This client can be optionally used as a network peer for the :ref:`MultiplayerAPI<class_MultiplayerAPI>`.
After starting the client (:ref:`connect_to_url<class_WebSocketClient_connect_to_url>`), you will need to :ref:`NetworkedMultiplayerPeer.poll<class_NetworkedMultiplayerPeer_poll>` it at regular intervals (e.g. inside :ref:`Node._process<class_Node__process>`).
You will received appropriate signals when connecting, disconnecting, or when new data is available.
Property Descriptions
---------------------
.. _class_WebSocketClient_verify_ssl:
- :ref:`bool<class_bool>` **verify_ssl** - Enable or disable SSL certificate verification. Note: You must specify the certificates to be used in the project settings for it to work when exported.
Method Descriptions
-------------------
.. _class_WebSocketClient_connect_to_url:
- :ref:`Error<enum_@GlobalScope_Error>` **connect_to_url** **(** :ref:`String<class_String>` url, :ref:`PoolStringArray<class_PoolStringArray>` protocols=PoolStringArray( ), :ref:`bool<class_bool>` gd_mp_api=false **)**
Connect to the given URL requesting one of the given ``protocols`` as sub-protocol.
If ``true`` is passed as ``gd_mp_api``, the client will behave like a network peer for the :ref:`MultiplayerAPI<class_MultiplayerAPI>`. Note: connnections to non Godot servers will not work, and :ref:`data_received<class_WebSocketClient_data_received>` will not be emitted when this option is true.
.. _class_WebSocketClient_disconnect_from_host:
- void **disconnect_from_host** **(** **)**
Disconnect from the server if currently connected.