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132 lines
12 KiB
ReStructuredText
132 lines
12 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the VisualShader.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_VisualShader:
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VisualShader
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============
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**Inherits:** :ref:`Shader<class_Shader>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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-----------------
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Methods
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-------
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+--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`add_node<class_VisualShader_add_node>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`VisualShaderNode<class_VisualShaderNode>` node, :ref:`Vector2<class_Vector2>` position, :ref:`int<class_int>` id **)** |
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+--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`can_connect_nodes<class_VisualShader_can_connect_nodes>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)** const |
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+--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Error<enum_@GlobalScope_Error>` | :ref:`connect_nodes<class_VisualShader_connect_nodes>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)** |
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+--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`disconnect_nodes<class_VisualShader_disconnect_nodes>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)** |
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+--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`VisualShaderNode<class_VisualShaderNode>` | :ref:`get_node<class_VisualShader_get_node>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id **)** const |
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+--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`get_node_connections<class_VisualShader_get_node_connections>` **(** :ref:`Type<enum_VisualShader_Type>` type **)** const |
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+--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`PoolIntArray<class_PoolIntArray>` | :ref:`get_node_list<class_VisualShader_get_node_list>` **(** :ref:`Type<enum_VisualShader_Type>` type **)** const |
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+--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`get_node_position<class_VisualShader_get_node_position>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id **)** const |
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+--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_valid_node_id<class_VisualShader_get_valid_node_id>` **(** :ref:`Type<enum_VisualShader_Type>` type **)** const |
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+--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_node_connection<class_VisualShader_is_node_connection>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)** const |
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+--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`remove_node<class_VisualShader_remove_node>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id **)** |
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+--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_mode<class_VisualShader_set_mode>` **(** :ref:`Mode<enum_Shader_Mode>` mode **)** |
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+--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_node_position<class_VisualShader_set_node_position>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id, :ref:`Vector2<class_Vector2>` position **)** |
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+--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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Enumerations
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------------
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.. _enum_VisualShader_Type:
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enum **Type**
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- **TYPE_VERTEX** = **0**
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- **TYPE_FRAGMENT** = **1**
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- **TYPE_LIGHT** = **2**
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- **TYPE_MAX** = **3**
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Constants
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---------
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- **NODE_ID_INVALID** = **-1**
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- **NODE_ID_OUTPUT** = **0**
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Property Descriptions
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---------------------
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.. _class_VisualShader_graph_offset:
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- :ref:`Vector2<class_Vector2>` **graph_offset**
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Method Descriptions
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-------------------
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.. _class_VisualShader_add_node:
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- void **add_node** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`VisualShaderNode<class_VisualShaderNode>` node, :ref:`Vector2<class_Vector2>` position, :ref:`int<class_int>` id **)**
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.. _class_VisualShader_can_connect_nodes:
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- :ref:`bool<class_bool>` **can_connect_nodes** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)** const
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.. _class_VisualShader_connect_nodes:
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- :ref:`Error<enum_@GlobalScope_Error>` **connect_nodes** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)**
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.. _class_VisualShader_disconnect_nodes:
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- void **disconnect_nodes** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)**
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.. _class_VisualShader_get_node:
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- :ref:`VisualShaderNode<class_VisualShaderNode>` **get_node** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id **)** const
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.. _class_VisualShader_get_node_connections:
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- :ref:`Array<class_Array>` **get_node_connections** **(** :ref:`Type<enum_VisualShader_Type>` type **)** const
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.. _class_VisualShader_get_node_list:
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- :ref:`PoolIntArray<class_PoolIntArray>` **get_node_list** **(** :ref:`Type<enum_VisualShader_Type>` type **)** const
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.. _class_VisualShader_get_node_position:
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- :ref:`Vector2<class_Vector2>` **get_node_position** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id **)** const
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.. _class_VisualShader_get_valid_node_id:
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- :ref:`int<class_int>` **get_valid_node_id** **(** :ref:`Type<enum_VisualShader_Type>` type **)** const
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.. _class_VisualShader_is_node_connection:
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- :ref:`bool<class_bool>` **is_node_connection** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)** const
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.. _class_VisualShader_remove_node:
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- void **remove_node** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id **)**
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.. _class_VisualShader_set_mode:
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- void **set_mode** **(** :ref:`Mode<enum_Shader_Mode>` mode **)**
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.. _class_VisualShader_set_node_position:
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- void **set_node_position** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id, :ref:`Vector2<class_Vector2>` position **)**
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