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godot-docs/classes/class_visualscriptyieldsignal.rst
2018-09-13 01:56:47 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualScriptYieldSignal.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualScriptYieldSignal:
VisualScriptYieldSignal
=======================
**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Enumerations
------------
.. _enum_VisualScriptYieldSignal_CallMode:
enum **CallMode**
- **CALL_MODE_SELF** = **0**
- **CALL_MODE_NODE_PATH** = **1**
- **CALL_MODE_INSTANCE** = **2**
Property Descriptions
---------------------
.. _class_VisualScriptYieldSignal_base_type:
- :ref:`String<class_String>` **base_type**
.. _class_VisualScriptYieldSignal_call_mode:
- :ref:`CallMode<enum_VisualScriptYieldSignal_CallMode>` **call_mode**
.. _class_VisualScriptYieldSignal_node_path:
- :ref:`NodePath<class_NodePath>` **node_path**
.. _class_VisualScriptYieldSignal_signal:
- :ref:`String<class_String>` **signal**