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godot-docs/classes/class_visualscriptfunctionstate.rst
2018-09-13 01:56:47 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualScriptFunctionState.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualScriptFunctionState:
VisualScriptFunctionState
=========================
**Inherits:** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Methods
-------
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`connect_to_signal<class_VisualScriptFunctionState_connect_to_signal>` **(** :ref:`Object<class_Object>` obj, :ref:`String<class_String>` signals, :ref:`Array<class_Array>` args **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_valid<class_VisualScriptFunctionState_is_valid>` **(** **)** const |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Variant<class_Variant>` | :ref:`resume<class_VisualScriptFunctionState_resume>` **(** :ref:`Array<class_Array>` args=null **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Method Descriptions
-------------------
.. _class_VisualScriptFunctionState_connect_to_signal:
- void **connect_to_signal** **(** :ref:`Object<class_Object>` obj, :ref:`String<class_String>` signals, :ref:`Array<class_Array>` args **)**
.. _class_VisualScriptFunctionState_is_valid:
- :ref:`bool<class_bool>` **is_valid** **(** **)** const
.. _class_VisualScriptFunctionState_resume:
- :ref:`Variant<class_Variant>` **resume** **(** :ref:`Array<class_Array>` args=null **)**