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godot-docs/classes/class_sprite3d.rst
2018-09-13 01:56:47 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the Sprite3D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_Sprite3D:
Sprite3D
========
**Inherits:** :ref:`SpriteBase3D<class_SpriteBase3D>` **<** :ref:`GeometryInstance<class_GeometryInstance>` **<** :ref:`VisualInstance<class_VisualInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
2D Sprite node in 3D world.
Signals
-------
.. _class_Sprite3D_frame_changed:
- **frame_changed** **(** **)**
Emitted when the :ref:`frame<class_Sprite3D_frame>` changes.
Description
-----------
A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.
Property Descriptions
---------------------
.. _class_Sprite3D_frame:
- :ref:`int<class_int>` **frame** - Current frame to display from sprite sheet. :ref:`vframes<class_Sprite3D_vframes>` or :ref:`hframes<class_Sprite3D_hframes>` must be greater than 1.
.. _class_Sprite3D_hframes:
- :ref:`int<class_int>` **hframes** - The number of columns in the sprite sheet.
.. _class_Sprite3D_region_enabled:
- :ref:`bool<class_bool>` **region_enabled** - If ``true`` texture will be cut from a larger atlas texture. See :ref:`region_rect<class_Sprite3D_region_rect>`. Default value: ``false``.
.. _class_Sprite3D_region_rect:
- :ref:`Rect2<class_Rect2>` **region_rect** - The region of the atlas texture to display. :ref:`region_enabled<class_Sprite3D_region_enabled>` must be ``true``.
.. _class_Sprite3D_texture:
- :ref:`Texture<class_Texture>` **texture** - :ref:`Texture<class_Texture>` object to draw.
.. _class_Sprite3D_vframes:
- :ref:`int<class_int>` **vframes** - The number of rows in the sprite sheet.