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83 lines
5.0 KiB
ReStructuredText
83 lines
5.0 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the ScriptEditor.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_ScriptEditor:
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ScriptEditor
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============
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**Inherits:** :ref:`PanelContainer<class_PanelContainer>` **<** :ref:`Container<class_Container>` **<** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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-----------------
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Methods
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-------
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+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`can_drop_data_fw<class_ScriptEditor_can_drop_data_fw>` **(** :ref:`Vector2<class_Vector2>` point, :ref:`Variant<class_Variant>` data, :ref:`Control<class_Control>` from **)** const |
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+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`drop_data_fw<class_ScriptEditor_drop_data_fw>` **(** :ref:`Vector2<class_Vector2>` point, :ref:`Variant<class_Variant>` data, :ref:`Control<class_Control>` from **)** |
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+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Script<class_Script>` | :ref:`get_current_script<class_ScriptEditor_get_current_script>` **(** **)** |
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+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Variant<class_Variant>` | :ref:`get_drag_data_fw<class_ScriptEditor_get_drag_data_fw>` **(** :ref:`Vector2<class_Vector2>` point, :ref:`Control<class_Control>` from **)** |
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+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`get_open_scripts<class_ScriptEditor_get_open_scripts>` **(** **)** const |
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+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`open_script_create_dialog<class_ScriptEditor_open_script_create_dialog>` **(** :ref:`String<class_String>` base_name, :ref:`String<class_String>` base_path **)** |
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+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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Signals
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-------
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.. _class_ScriptEditor_editor_script_changed:
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- **editor_script_changed** **(** :ref:`Script<class_Script>` script **)**
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Emitted when user changed active script. Argument is a freshly activated :ref:`Script<class_Script>`.
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.. _class_ScriptEditor_script_close:
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- **script_close** **(** :ref:`Script<class_Script>` script **)**
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Emitted when editor is about to close the active script. Argument is a :ref:`Script<class_Script>` that is going to be closed.
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Method Descriptions
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-------------------
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.. _class_ScriptEditor_can_drop_data_fw:
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- :ref:`bool<class_bool>` **can_drop_data_fw** **(** :ref:`Vector2<class_Vector2>` point, :ref:`Variant<class_Variant>` data, :ref:`Control<class_Control>` from **)** const
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.. _class_ScriptEditor_drop_data_fw:
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- void **drop_data_fw** **(** :ref:`Vector2<class_Vector2>` point, :ref:`Variant<class_Variant>` data, :ref:`Control<class_Control>` from **)**
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.. _class_ScriptEditor_get_current_script:
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- :ref:`Script<class_Script>` **get_current_script** **(** **)**
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Returns a :ref:`Script<class_Script>` that is currently active in editor.
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.. _class_ScriptEditor_get_drag_data_fw:
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- :ref:`Variant<class_Variant>` **get_drag_data_fw** **(** :ref:`Vector2<class_Vector2>` point, :ref:`Control<class_Control>` from **)**
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.. _class_ScriptEditor_get_open_scripts:
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- :ref:`Array<class_Array>` **get_open_scripts** **(** **)** const
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Returns an array with all :ref:`Script<class_Script>` objects which are currently open in editor.
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.. _class_ScriptEditor_open_script_create_dialog:
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- void **open_script_create_dialog** **(** :ref:`String<class_String>` base_name, :ref:`String<class_String>` base_path **)**
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