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godot-docs/classes/class_physicsmaterial.rst
2018-09-13 01:56:47 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the PhysicsMaterial.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_PhysicsMaterial:
PhysicsMaterial
===============
**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
A material for physics properties.
Description
-----------
Provides a means of modifying the collision properties of a :ref:`PhysicsBody<class_PhysicsBody>`.
Property Descriptions
---------------------
.. _class_PhysicsMaterial_absorbent:
- :ref:`bool<class_bool>` **absorbent**
.. _class_PhysicsMaterial_bounce:
- :ref:`float<class_float>` **bounce** - The body's bounciness. Default value: ``0``.
.. _class_PhysicsMaterial_friction:
- :ref:`float<class_float>` **friction** - The body's friction. Values range from ``0`` (frictionless) to ``1`` (maximum friction). Default value: ``1``.
.. _class_PhysicsMaterial_rough:
- :ref:`bool<class_bool>` **rough**