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godot-docs/classes/class_inputeventmousebutton.rst
2018-09-13 01:56:47 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the InputEventMouseButton.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_InputEventMouseButton:
InputEventMouseButton
=====================
**Inherits:** :ref:`InputEventMouse<class_InputEventMouse>` **<** :ref:`InputEventWithModifiers<class_InputEventWithModifiers>` **<** :ref:`InputEvent<class_InputEvent>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Input event type for mouse button events.
Description
-----------
Contains mouse click information. See :ref:`Node._input<class_Node__input>`.
Tutorials
---------
- :doc:`../tutorials/inputs/mouse_and_input_coordinates`
Property Descriptions
---------------------
.. _class_InputEventMouseButton_button_index:
- :ref:`int<class_int>` **button_index** - Mouse button identifier, one of the BUTTON\_\* or BUTTON_WHEEL\_\* constants in :ref:`@GlobalScope<class_@GlobalScope>`.
.. _class_InputEventMouseButton_doubleclick:
- :ref:`bool<class_bool>` **doubleclick** - If ``true`` the mouse button's state is a double-click. If ``false`` the mouse button's state is released.
.. _class_InputEventMouseButton_factor:
- :ref:`float<class_float>` **factor** - Magnitude. Amount (or delta) of the event. Used for scroll events, indicates scroll amount (vertically or horizontally). Only supported on some platforms, sensitivity varies by platform. May be 0 if not supported.
.. _class_InputEventMouseButton_pressed:
- :ref:`bool<class_bool>` **pressed** - If ``true`` the mouse button's state is pressed. If ``false`` the mouse button's state is released.