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godot-docs/classes/class_inputeventkey.rst
2018-09-13 01:56:47 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the InputEventKey.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_InputEventKey:
InputEventKey
=============
**Inherits:** :ref:`InputEventWithModifiers<class_InputEventWithModifiers>` **<** :ref:`InputEvent<class_InputEvent>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Input event type for keyboard events.
Methods
-------
+------------------------+-------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_scancode_with_modifiers<class_InputEventKey_get_scancode_with_modifiers>` **(** **)** const |
+------------------------+-------------------------------------------------------------------------------------------------------+
Description
-----------
Stores key presses on the keyboard. Supports key presses, key releases and :ref:`echo<class_InputEventKey_echo>` events.
Tutorials
---------
- :doc:`../tutorials/inputs/inputevent`
Property Descriptions
---------------------
.. _class_InputEventKey_echo:
- :ref:`bool<class_bool>` **echo** - If ``true`` the key was already pressed before this event. It means the user is holding the key down.
.. _class_InputEventKey_pressed:
- :ref:`bool<class_bool>` **pressed** - If ``true`` the key's state is pressed. If ``false`` the key's state is released.
.. _class_InputEventKey_scancode:
- :ref:`int<class_int>` **scancode** - Key scancode, one of the ``KEY_*`` constants in :ref:`@GlobalScope<class_@GlobalScope>`.
.. _class_InputEventKey_unicode:
- :ref:`int<class_int>` **unicode** - Key unicode identifier when relevant.
Method Descriptions
-------------------
.. _class_InputEventKey_get_scancode_with_modifiers:
- :ref:`int<class_int>` **get_scancode_with_modifiers** **(** **)** const
Returns the scancode combined with modifier keys such as ``Shift`` or ``Alt``. See also :ref:`InputEventWithModifiers<class_InputEventWithModifiers>`.