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godot-docs/classes/class_cylindermesh.rst
2018-09-13 01:56:47 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the CylinderMesh.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_CylinderMesh:
CylinderMesh
============
**Inherits:** :ref:`PrimitiveMesh<class_PrimitiveMesh>` **<** :ref:`Mesh<class_Mesh>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Class representing a cylindrical :ref:`PrimitiveMesh<class_PrimitiveMesh>`.
Description
-----------
Class representing a cylindrical :ref:`PrimitiveMesh<class_PrimitiveMesh>`.
Property Descriptions
---------------------
.. _class_CylinderMesh_bottom_radius:
- :ref:`float<class_float>` **bottom_radius** - Bottom radius of the cylinder. Defaults to 1.0.
.. _class_CylinderMesh_height:
- :ref:`float<class_float>` **height** - Full height of the cylinder. Defaults to 2.0.
.. _class_CylinderMesh_radial_segments:
- :ref:`int<class_int>` **radial_segments** - Number of radial segments on the cylinder. Defaults to 64.
.. _class_CylinderMesh_rings:
- :ref:`int<class_int>` **rings** - Number of edge rings along the height of the cylinder. Defaults to 4.
.. _class_CylinderMesh_top_radius:
- :ref:`float<class_float>` **top_radius** - Top radius of the cylinder. Defaults to 1.0.