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54 lines
1.7 KiB
ReStructuredText
54 lines
1.7 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the CollisionPolygon2D.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_CollisionPolygon2D:
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CollisionPolygon2D
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==================
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**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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-----------------
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Defines a 2D collision polygon.
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Enumerations
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------------
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.. _enum_CollisionPolygon2D_BuildMode:
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enum **BuildMode**
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- **BUILD_SOLIDS** = **0** --- Collisions will include the polygon and its contained area.
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- **BUILD_SEGMENTS** = **1** --- Collisions will only include the polygon edges.
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Description
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-----------
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Provides a 2D collision polygon to a :ref:`CollisionObject2D<class_CollisionObject2D>` parent. Polygon can be drawn in the editor or specified by a list of vertices.
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Property Descriptions
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---------------------
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.. _class_CollisionPolygon2D_build_mode:
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- :ref:`BuildMode<enum_CollisionPolygon2D_BuildMode>` **build_mode** - Collision build mode. Use one of the ``BUILD_*`` constants. Default value: ``BUILD_SOLIDS``.
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.. _class_CollisionPolygon2D_disabled:
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- :ref:`bool<class_bool>` **disabled** - If ``true`` no collisions will be detected.
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.. _class_CollisionPolygon2D_one_way_collision:
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- :ref:`bool<class_bool>` **one_way_collision** - If ``true`` only edges that face up, relative to CollisionPolygon2D's rotation, will collide with other objects.
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.. _class_CollisionPolygon2D_polygon:
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- :ref:`PoolVector2Array<class_PoolVector2Array>` **polygon** - The polygon's list of vertices. The final point will be connected to the first.
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