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godot-docs/classes/class_basebutton.rst
2018-09-13 01:56:47 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the BaseButton.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_BaseButton:
BaseButton
==========
**Inherits:** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`LinkButton<class_LinkButton>`, :ref:`TextureButton<class_TextureButton>`, :ref:`Button<class_Button>`
**Category:** Core
Brief Description
-----------------
Base class for different kinds of buttons.
Methods
-------
+--------------------------------------------+-------------------------------------------------------------------------------------------------------+
| void | :ref:`_pressed<class_BaseButton__pressed>` **(** **)** virtual |
+--------------------------------------------+-------------------------------------------------------------------------------------------------------+
| void | :ref:`_toggled<class_BaseButton__toggled>` **(** :ref:`bool<class_bool>` button_pressed **)** virtual |
+--------------------------------------------+-------------------------------------------------------------------------------------------------------+
| :ref:`DrawMode<enum_BaseButton_DrawMode>` | :ref:`get_draw_mode<class_BaseButton_get_draw_mode>` **(** **)** const |
+--------------------------------------------+-------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_hovered<class_BaseButton_is_hovered>` **(** **)** const |
+--------------------------------------------+-------------------------------------------------------------------------------------------------------+
Signals
-------
.. _class_BaseButton_button_down:
- **button_down** **(** **)**
Emitted when the button starts being held down.
.. _class_BaseButton_button_up:
- **button_up** **(** **)**
Emitted when the button stops being held down.
.. _class_BaseButton_pressed:
- **pressed** **(** **)**
This signal is emitted every time the button is toggled or pressed (i.e. activated, so on ``button_down`` if "Click on press" is active and on ``button_up`` otherwise).
.. _class_BaseButton_toggled:
- **toggled** **(** :ref:`bool<class_bool>` button_pressed **)**
This signal is emitted when the button was just toggled between pressed and normal states (only if toggle_mode is active). The new state is contained in the *pressed* argument.
Enumerations
------------
.. _enum_BaseButton_ActionMode:
enum **ActionMode**
- **ACTION_MODE_BUTTON_PRESS** = **0** --- Require just a press to consider the button clicked.
- **ACTION_MODE_BUTTON_RELEASE** = **1** --- Require a press and a subsequent release before considering the button clicked.
.. _enum_BaseButton_DrawMode:
enum **DrawMode**
- **DRAW_NORMAL** = **0** --- The normal state (i.e. not pressed, not hovered, not toggled and enabled) of buttons.
- **DRAW_PRESSED** = **1** --- The state of buttons are pressed.
- **DRAW_HOVER** = **2** --- The state of buttons are hovered.
- **DRAW_DISABLED** = **3** --- The state of buttons are disabled.
Description
-----------
BaseButton is the abstract base class for buttons, so it shouldn't be used directly (it doesn't display anything). Other types of buttons inherit from it.
Property Descriptions
---------------------
.. _class_BaseButton_action_mode:
- :ref:`ActionMode<enum_BaseButton_ActionMode>` **action_mode** - Determines when the button is considered clicked, one of the ACTION_MODE\_\* constants.
.. _class_BaseButton_button_mask:
- :ref:`int<class_int>` **button_mask** - Binary mask to choose which mouse buttons this button will respond to.
To allow both left-click and right-click, set this to 3, because it's BUTTON_MASK_LEFT | BUTTON_MASK_RIGHT.
.. _class_BaseButton_disabled:
- :ref:`bool<class_bool>` **disabled** - If ``true`` the button is in disabled state and can't be clicked or toggled.
.. _class_BaseButton_enabled_focus_mode:
- :ref:`FocusMode<enum_Control_FocusMode>` **enabled_focus_mode** - Focus access mode to use when switching between enabled/disabled (see :ref:`Control.set_focus_mode<class_Control_set_focus_mode>` and :ref:`disabled<class_BaseButton_disabled>`).
.. _class_BaseButton_group:
- :ref:`ButtonGroup<class_ButtonGroup>` **group** - :ref:`ButtonGroup<class_ButtonGroup>` associated to the button.
.. _class_BaseButton_pressed:
- :ref:`bool<class_bool>` **pressed** - If ``true`` the button's state is pressed. Means the button is pressed down or toggled (if toggle_mode is active).
.. _class_BaseButton_shortcut:
- :ref:`ShortCut<class_ShortCut>` **shortcut** - Shortcut associated to the button.
.. _class_BaseButton_toggle_mode:
- :ref:`bool<class_bool>` **toggle_mode** - If ``true`` the button is in toggle mode. Makes the button flip state between pressed and unpressed each time its area is clicked.
Method Descriptions
-------------------
.. _class_BaseButton__pressed:
- void **_pressed** **(** **)** virtual
Called when the button is pressed.
.. _class_BaseButton__toggled:
- void **_toggled** **(** :ref:`bool<class_bool>` button_pressed **)** virtual
Called when the button is toggled (only if toggle_mode is active).
.. _class_BaseButton_get_draw_mode:
- :ref:`DrawMode<enum_BaseButton_DrawMode>` **get_draw_mode** **(** **)** const
Return the visual state used to draw the button. This is useful mainly when implementing your own draw code by either overriding _draw() or connecting to "draw" signal. The visual state of the button is defined by the DRAW\_\* enum.
.. _class_BaseButton_is_hovered:
- :ref:`bool<class_bool>` **is_hovered** **(** **)** const
Return true if the mouse has entered the button and has not left it yet.