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godot-docs/classes/class_staticbody2d.rst
2023-06-03 03:19:05 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/StaticBody2D.xml.
.. _class_StaticBody2D:
StaticBody2D
============
**Inherits:** :ref:`PhysicsBody2D<class_PhysicsBody2D>` **<** :ref:`CollisionObject2D<class_CollisionObject2D>` **<** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`AnimatableBody2D<class_AnimatableBody2D>`
A 2D physics body that can't be moved by external forces. When moved manually, it doesn't affect other bodies in its path.
.. rst-class:: classref-introduction-group
Description
-----------
A static 2D physics body. It can't be moved by external forces or contacts, but can be moved manually by other means such as code, :ref:`AnimationPlayer<class_AnimationPlayer>`\ s (with :ref:`AnimationPlayer.playback_process_mode<class_AnimationPlayer_property_playback_process_mode>` set to ``ANIMATION_PROCESS_PHYSICS``), and :ref:`RemoteTransform2D<class_RemoteTransform2D>`.
When **StaticBody2D** is moved, it is teleported to its new position without affecting other physics bodies in its path. If this is not desired, use :ref:`AnimatableBody2D<class_AnimatableBody2D>` instead.
\ **StaticBody2D** is useful for completely static objects like floors and walls, as well as moving surfaces like conveyor belts and circular revolving platforms (by using :ref:`constant_linear_velocity<class_StaticBody2D_property_constant_linear_velocity>` and :ref:`constant_angular_velocity<class_StaticBody2D_property_constant_angular_velocity>`).
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-----------------------------------------------+-----------------------------------------------------------------------------------------+-------------------+
| :ref:`float<class_float>` | :ref:`constant_angular_velocity<class_StaticBody2D_property_constant_angular_velocity>` | ``0.0`` |
+-----------------------------------------------+-----------------------------------------------------------------------------------------+-------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`constant_linear_velocity<class_StaticBody2D_property_constant_linear_velocity>` | ``Vector2(0, 0)`` |
+-----------------------------------------------+-----------------------------------------------------------------------------------------+-------------------+
| :ref:`PhysicsMaterial<class_PhysicsMaterial>` | :ref:`physics_material_override<class_StaticBody2D_property_physics_material_override>` | |
+-----------------------------------------------+-----------------------------------------------------------------------------------------+-------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_StaticBody2D_property_constant_angular_velocity:
.. rst-class:: classref-property
:ref:`float<class_float>` **constant_angular_velocity** = ``0.0``
.. rst-class:: classref-property-setget
- void **set_constant_angular_velocity** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_constant_angular_velocity** **(** **)**
The body's constant angular velocity. This does not rotate the body, but affects touching bodies, as if it were rotating.
.. rst-class:: classref-item-separator
----
.. _class_StaticBody2D_property_constant_linear_velocity:
.. rst-class:: classref-property
:ref:`Vector2<class_Vector2>` **constant_linear_velocity** = ``Vector2(0, 0)``
.. rst-class:: classref-property-setget
- void **set_constant_linear_velocity** **(** :ref:`Vector2<class_Vector2>` value **)**
- :ref:`Vector2<class_Vector2>` **get_constant_linear_velocity** **(** **)**
The body's constant linear velocity. This does not move the body, but affects touching bodies, as if it were moving.
.. rst-class:: classref-item-separator
----
.. _class_StaticBody2D_property_physics_material_override:
.. rst-class:: classref-property
:ref:`PhysicsMaterial<class_PhysicsMaterial>` **physics_material_override**
.. rst-class:: classref-property-setget
- void **set_physics_material_override** **(** :ref:`PhysicsMaterial<class_PhysicsMaterial>` value **)**
- :ref:`PhysicsMaterial<class_PhysicsMaterial>` **get_physics_material_override** **(** **)**
The physics material override for the body.
If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`