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231 lines
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ReStructuredText
231 lines
10 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/PhysicsRayQueryParameters3D.xml.
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.. _class_PhysicsRayQueryParameters3D:
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PhysicsRayQueryParameters3D
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===========================
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**Inherits:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Provides parameters for :ref:`PhysicsDirectSpaceState3D.intersect_ray<class_PhysicsDirectSpaceState3D_method_intersect_ray>`.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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By changing various properties of this object, such as the ray position, you can configure the parameters for :ref:`PhysicsDirectSpaceState3D.intersect_ray<class_PhysicsDirectSpaceState3D_method_intersect_ray>`.
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+-------------------------------+--------------------------------------------------------------------------------------------+----------------------+
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| :ref:`bool<class_bool>` | :ref:`collide_with_areas<class_PhysicsRayQueryParameters3D_property_collide_with_areas>` | ``false`` |
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+-------------------------------+--------------------------------------------------------------------------------------------+----------------------+
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| :ref:`bool<class_bool>` | :ref:`collide_with_bodies<class_PhysicsRayQueryParameters3D_property_collide_with_bodies>` | ``true`` |
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+-------------------------------+--------------------------------------------------------------------------------------------+----------------------+
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| :ref:`int<class_int>` | :ref:`collision_mask<class_PhysicsRayQueryParameters3D_property_collision_mask>` | ``4294967295`` |
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+-------------------------------+--------------------------------------------------------------------------------------------+----------------------+
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| :ref:`RID[]<class_RID>` | :ref:`exclude<class_PhysicsRayQueryParameters3D_property_exclude>` | ``[]`` |
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+-------------------------------+--------------------------------------------------------------------------------------------+----------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`from<class_PhysicsRayQueryParameters3D_property_from>` | ``Vector3(0, 0, 0)`` |
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+-------------------------------+--------------------------------------------------------------------------------------------+----------------------+
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| :ref:`bool<class_bool>` | :ref:`hit_back_faces<class_PhysicsRayQueryParameters3D_property_hit_back_faces>` | ``true`` |
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+-------------------------------+--------------------------------------------------------------------------------------------+----------------------+
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| :ref:`bool<class_bool>` | :ref:`hit_from_inside<class_PhysicsRayQueryParameters3D_property_hit_from_inside>` | ``false`` |
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+-------------------------------+--------------------------------------------------------------------------------------------+----------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`to<class_PhysicsRayQueryParameters3D_property_to>` | ``Vector3(0, 0, 0)`` |
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+-------------------------------+--------------------------------------------------------------------------------------------+----------------------+
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.. rst-class:: classref-reftable-group
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Methods
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-------
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.. table::
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:widths: auto
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+-----------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`PhysicsRayQueryParameters3D<class_PhysicsRayQueryParameters3D>` | :ref:`create<class_PhysicsRayQueryParameters3D_method_create>` **(** :ref:`Vector3<class_Vector3>` from, :ref:`Vector3<class_Vector3>` to, :ref:`int<class_int>` collision_mask=4294967295, :ref:`RID[]<class_RID>` exclude=[] **)** |static| |
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+-----------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_PhysicsRayQueryParameters3D_property_collide_with_areas:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **collide_with_areas** = ``false``
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.. rst-class:: classref-property-setget
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- void **set_collide_with_areas** **(** :ref:`bool<class_bool>` value **)**
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- :ref:`bool<class_bool>` **is_collide_with_areas_enabled** **(** **)**
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If ``true``, the query will take :ref:`Area3D<class_Area3D>`\ s into account.
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsRayQueryParameters3D_property_collide_with_bodies:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **collide_with_bodies** = ``true``
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.. rst-class:: classref-property-setget
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- void **set_collide_with_bodies** **(** :ref:`bool<class_bool>` value **)**
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- :ref:`bool<class_bool>` **is_collide_with_bodies_enabled** **(** **)**
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If ``true``, the query will take :ref:`PhysicsBody3D<class_PhysicsBody3D>`\ s into account.
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsRayQueryParameters3D_property_collision_mask:
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.. rst-class:: classref-property
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:ref:`int<class_int>` **collision_mask** = ``4294967295``
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.. rst-class:: classref-property-setget
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- void **set_collision_mask** **(** :ref:`int<class_int>` value **)**
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- :ref:`int<class_int>` **get_collision_mask** **(** **)**
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The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See `Collision layers and masks <../tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information.
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsRayQueryParameters3D_property_exclude:
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.. rst-class:: classref-property
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:ref:`RID[]<class_RID>` **exclude** = ``[]``
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.. rst-class:: classref-property-setget
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- void **set_exclude** **(** :ref:`RID[]<class_RID>` value **)**
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- :ref:`RID[]<class_RID>` **get_exclude** **(** **)**
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The list of object :ref:`RID<class_RID>`\ s that will be excluded from collisions. Use :ref:`CollisionObject3D.get_rid<class_CollisionObject3D_method_get_rid>` to get the :ref:`RID<class_RID>` associated with a :ref:`CollisionObject3D<class_CollisionObject3D>`-derived node.
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsRayQueryParameters3D_property_from:
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.. rst-class:: classref-property
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:ref:`Vector3<class_Vector3>` **from** = ``Vector3(0, 0, 0)``
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.. rst-class:: classref-property-setget
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- void **set_from** **(** :ref:`Vector3<class_Vector3>` value **)**
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- :ref:`Vector3<class_Vector3>` **get_from** **(** **)**
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The starting point of the ray being queried for, in global coordinates.
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsRayQueryParameters3D_property_hit_back_faces:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **hit_back_faces** = ``true``
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.. rst-class:: classref-property-setget
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- void **set_hit_back_faces** **(** :ref:`bool<class_bool>` value **)**
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- :ref:`bool<class_bool>` **is_hit_back_faces_enabled** **(** **)**
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If ``true``, the query will hit back faces with concave polygon shapes with back face enabled or heightmap shapes.
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsRayQueryParameters3D_property_hit_from_inside:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **hit_from_inside** = ``false``
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.. rst-class:: classref-property-setget
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- void **set_hit_from_inside** **(** :ref:`bool<class_bool>` value **)**
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- :ref:`bool<class_bool>` **is_hit_from_inside_enabled** **(** **)**
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If ``true``, the query will detect a hit when starting inside shapes. In this case the collision normal will be ``Vector3(0, 0, 0)``. Does not affect concave polygon shapes or heightmap shapes.
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsRayQueryParameters3D_property_to:
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.. rst-class:: classref-property
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:ref:`Vector3<class_Vector3>` **to** = ``Vector3(0, 0, 0)``
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.. rst-class:: classref-property-setget
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- void **set_to** **(** :ref:`Vector3<class_Vector3>` value **)**
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- :ref:`Vector3<class_Vector3>` **get_to** **(** **)**
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The ending point of the ray being queried for, in global coordinates.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Method Descriptions
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-------------------
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.. _class_PhysicsRayQueryParameters3D_method_create:
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.. rst-class:: classref-method
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:ref:`PhysicsRayQueryParameters3D<class_PhysicsRayQueryParameters3D>` **create** **(** :ref:`Vector3<class_Vector3>` from, :ref:`Vector3<class_Vector3>` to, :ref:`int<class_int>` collision_mask=4294967295, :ref:`RID[]<class_RID>` exclude=[] **)** |static|
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Returns a new, pre-configured **PhysicsRayQueryParameters3D** object. Use it to quickly create query parameters using the most common options.
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::
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var query = PhysicsRayQueryParameters3D.create(position, position + Vector3(0, -10, 0))
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var collision = get_world_3d().direct_space_state.intersect_ray(query)
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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