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godot-docs/classes/class_circleshape2d.rst
2023-06-03 03:19:05 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/CircleShape2D.xml.
.. _class_CircleShape2D:
CircleShape2D
=============
**Inherits:** :ref:`Shape2D<class_Shape2D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
A 2D circle shape used for physics collision.
.. rst-class:: classref-introduction-group
Description
-----------
A 2D circle shape, intended for use in physics. Usually used to provide a shape for a :ref:`CollisionShape2D<class_CollisionShape2D>`.
\ **Performance:** **CircleShape2D** is fast to check collisions against. It is faster than :ref:`RectangleShape2D<class_RectangleShape2D>` and :ref:`CapsuleShape2D<class_CapsuleShape2D>`.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+---------------------------+----------------------------------------------------+----------+
| :ref:`float<class_float>` | :ref:`radius<class_CircleShape2D_property_radius>` | ``10.0`` |
+---------------------------+----------------------------------------------------+----------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_CircleShape2D_property_radius:
.. rst-class:: classref-property
:ref:`float<class_float>` **radius** = ``10.0``
.. rst-class:: classref-property-setget
- void **set_radius** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_radius** **(** **)**
The circle's radius.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`