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godot-docs/classes/class_gltfcamera.rst
2025-06-07 03:33:02 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/gltf/doc_classes/GLTFCamera.xml.
.. _class_GLTFCamera:
GLTFCamera
==========
**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Represents a glTF camera.
.. rst-class:: classref-introduction-group
Description
-----------
Represents a camera as defined by the base glTF spec.
.. rst-class:: classref-introduction-group
Tutorials
---------
- :doc:`Runtime file loading and saving <../tutorials/io/runtime_file_loading_and_saving>`
- `glTF camera detailed specification <https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#reference-camera>`__
- `glTF camera spec and example file <https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_015_SimpleCameras.md>`__
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+---------------------------+-----------------------------------------------------------+---------------+
| :ref:`float<class_float>` | :ref:`depth_far<class_GLTFCamera_property_depth_far>` | ``4000.0`` |
+---------------------------+-----------------------------------------------------------+---------------+
| :ref:`float<class_float>` | :ref:`depth_near<class_GLTFCamera_property_depth_near>` | ``0.05`` |
+---------------------------+-----------------------------------------------------------+---------------+
| :ref:`float<class_float>` | :ref:`fov<class_GLTFCamera_property_fov>` | ``1.3089969`` |
+---------------------------+-----------------------------------------------------------+---------------+
| :ref:`bool<class_bool>` | :ref:`perspective<class_GLTFCamera_property_perspective>` | ``true`` |
+---------------------------+-----------------------------------------------------------+---------------+
| :ref:`float<class_float>` | :ref:`size_mag<class_GLTFCamera_property_size_mag>` | ``0.5`` |
+---------------------------+-----------------------------------------------------------+---------------+
.. rst-class:: classref-reftable-group
Methods
-------
.. table::
:widths: auto
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------+
| :ref:`GLTFCamera<class_GLTFCamera>` | :ref:`from_dictionary<class_GLTFCamera_method_from_dictionary>`\ (\ dictionary\: :ref:`Dictionary<class_Dictionary>`\ ) |static| |
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------+
| :ref:`GLTFCamera<class_GLTFCamera>` | :ref:`from_node<class_GLTFCamera_method_from_node>`\ (\ camera_node\: :ref:`Camera3D<class_Camera3D>`\ ) |static| |
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Dictionary<class_Dictionary>` | :ref:`to_dictionary<class_GLTFCamera_method_to_dictionary>`\ (\ ) |const| |
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Camera3D<class_Camera3D>` | :ref:`to_node<class_GLTFCamera_method_to_node>`\ (\ ) |const| |
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_GLTFCamera_property_depth_far:
.. rst-class:: classref-property
:ref:`float<class_float>` **depth_far** = ``4000.0`` :ref:`🔗<class_GLTFCamera_property_depth_far>`
.. rst-class:: classref-property-setget
- |void| **set_depth_far**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_depth_far**\ (\ )
The distance to the far culling boundary for this camera relative to its local Z axis, in meters. This maps to glTF's ``zfar`` property.
.. rst-class:: classref-item-separator
----
.. _class_GLTFCamera_property_depth_near:
.. rst-class:: classref-property
:ref:`float<class_float>` **depth_near** = ``0.05`` :ref:`🔗<class_GLTFCamera_property_depth_near>`
.. rst-class:: classref-property-setget
- |void| **set_depth_near**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_depth_near**\ (\ )
The distance to the near culling boundary for this camera relative to its local Z axis, in meters. This maps to glTF's ``znear`` property.
.. rst-class:: classref-item-separator
----
.. _class_GLTFCamera_property_fov:
.. rst-class:: classref-property
:ref:`float<class_float>` **fov** = ``1.3089969`` :ref:`🔗<class_GLTFCamera_property_fov>`
.. rst-class:: classref-property-setget
- |void| **set_fov**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_fov**\ (\ )
The FOV of the camera. This class and glTF define the camera FOV in radians, while Godot uses degrees. This maps to glTF's ``yfov`` property. This value is only used for perspective cameras, when :ref:`perspective<class_GLTFCamera_property_perspective>` is ``true``.
.. rst-class:: classref-item-separator
----
.. _class_GLTFCamera_property_perspective:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **perspective** = ``true`` :ref:`🔗<class_GLTFCamera_property_perspective>`
.. rst-class:: classref-property-setget
- |void| **set_perspective**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **get_perspective**\ (\ )
If ``true``, the camera is in perspective mode. Otherwise, the camera is in orthographic/orthogonal mode. This maps to glTF's camera ``type`` property. See :ref:`Camera3D.projection<class_Camera3D_property_projection>` and the glTF spec for more information.
.. rst-class:: classref-item-separator
----
.. _class_GLTFCamera_property_size_mag:
.. rst-class:: classref-property
:ref:`float<class_float>` **size_mag** = ``0.5`` :ref:`🔗<class_GLTFCamera_property_size_mag>`
.. rst-class:: classref-property-setget
- |void| **set_size_mag**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_size_mag**\ (\ )
The size of the camera. This class and glTF define the camera size magnitude as a radius in meters, while Godot defines it as a diameter in meters. This maps to glTF's ``ymag`` property. This value is only used for orthographic/orthogonal cameras, when :ref:`perspective<class_GLTFCamera_property_perspective>` is ``false``.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Method Descriptions
-------------------
.. _class_GLTFCamera_method_from_dictionary:
.. rst-class:: classref-method
:ref:`GLTFCamera<class_GLTFCamera>` **from_dictionary**\ (\ dictionary\: :ref:`Dictionary<class_Dictionary>`\ ) |static| :ref:`🔗<class_GLTFCamera_method_from_dictionary>`
Creates a new GLTFCamera instance by parsing the given :ref:`Dictionary<class_Dictionary>`.
.. rst-class:: classref-item-separator
----
.. _class_GLTFCamera_method_from_node:
.. rst-class:: classref-method
:ref:`GLTFCamera<class_GLTFCamera>` **from_node**\ (\ camera_node\: :ref:`Camera3D<class_Camera3D>`\ ) |static| :ref:`🔗<class_GLTFCamera_method_from_node>`
Create a new GLTFCamera instance from the given Godot :ref:`Camera3D<class_Camera3D>` node.
.. rst-class:: classref-item-separator
----
.. _class_GLTFCamera_method_to_dictionary:
.. rst-class:: classref-method
:ref:`Dictionary<class_Dictionary>` **to_dictionary**\ (\ ) |const| :ref:`🔗<class_GLTFCamera_method_to_dictionary>`
Serializes this GLTFCamera instance into a :ref:`Dictionary<class_Dictionary>`.
.. rst-class:: classref-item-separator
----
.. _class_GLTFCamera_method_to_node:
.. rst-class:: classref-method
:ref:`Camera3D<class_Camera3D>` **to_node**\ (\ ) |const| :ref:`🔗<class_GLTFCamera_method_to_node>`
Converts this GLTFCamera instance into a Godot :ref:`Camera3D<class_Camera3D>` node.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`