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godot-docs/classes/class_visualshadernodeparticleaccelerator.rst
2024-05-31 13:54:35 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeParticleAccelerator.xml.
.. _class_VisualShaderNodeParticleAccelerator:
VisualShaderNodeParticleAccelerator
===================================
**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
A visual shader node that accelerates particles.
.. rst-class:: classref-introduction-group
Description
-----------
Particle accelerator can be used in "process" step of particle shader. It will accelerate the particles. Connect it to the Velocity output port.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+------------------------------------------------------------+----------------------------------------------------------------------+-------+
| :ref:`Mode<enum_VisualShaderNodeParticleAccelerator_Mode>` | :ref:`mode<class_VisualShaderNodeParticleAccelerator_property_mode>` | ``0`` |
+------------------------------------------------------------+----------------------------------------------------------------------+-------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Enumerations
------------
.. _enum_VisualShaderNodeParticleAccelerator_Mode:
.. rst-class:: classref-enumeration
enum **Mode**: :ref:`🔗<enum_VisualShaderNodeParticleAccelerator_Mode>`
.. _class_VisualShaderNodeParticleAccelerator_constant_MODE_LINEAR:
.. rst-class:: classref-enumeration-constant
:ref:`Mode<enum_VisualShaderNodeParticleAccelerator_Mode>` **MODE_LINEAR** = ``0``
The particles will be accelerated based on their velocity.
.. _class_VisualShaderNodeParticleAccelerator_constant_MODE_RADIAL:
.. rst-class:: classref-enumeration-constant
:ref:`Mode<enum_VisualShaderNodeParticleAccelerator_Mode>` **MODE_RADIAL** = ``1``
The particles will be accelerated towards or away from the center.
.. _class_VisualShaderNodeParticleAccelerator_constant_MODE_TANGENTIAL:
.. rst-class:: classref-enumeration-constant
:ref:`Mode<enum_VisualShaderNodeParticleAccelerator_Mode>` **MODE_TANGENTIAL** = ``2``
The particles will be accelerated tangentially to the radius vector from center to their position.
.. _class_VisualShaderNodeParticleAccelerator_constant_MODE_MAX:
.. rst-class:: classref-enumeration-constant
:ref:`Mode<enum_VisualShaderNodeParticleAccelerator_Mode>` **MODE_MAX** = ``3``
Represents the size of the :ref:`Mode<enum_VisualShaderNodeParticleAccelerator_Mode>` enum.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_VisualShaderNodeParticleAccelerator_property_mode:
.. rst-class:: classref-property
:ref:`Mode<enum_VisualShaderNodeParticleAccelerator_Mode>` **mode** = ``0`` :ref:`🔗<class_VisualShaderNodeParticleAccelerator_property_mode>`
.. rst-class:: classref-property-setget
- |void| **set_mode**\ (\ value\: :ref:`Mode<enum_VisualShaderNodeParticleAccelerator_Mode>`\ )
- :ref:`Mode<enum_VisualShaderNodeParticleAccelerator_Mode>` **get_mode**\ (\ )
Defines in what manner the particles will be accelerated.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`