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ReStructuredText
388 lines
16 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Sprite2D.xml.
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.. _class_Sprite2D:
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Sprite2D
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========
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**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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General-purpose sprite node.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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A node that displays a 2D texture. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.
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.. rst-class:: classref-introduction-group
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Tutorials
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---------
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- `Instancing Demo <https://godotengine.org/asset-library/asset/2716>`__
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
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| :ref:`bool<class_bool>` | :ref:`centered<class_Sprite2D_property_centered>` | ``true`` |
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+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
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| :ref:`bool<class_bool>` | :ref:`flip_h<class_Sprite2D_property_flip_h>` | ``false`` |
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+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
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| :ref:`bool<class_bool>` | :ref:`flip_v<class_Sprite2D_property_flip_v>` | ``false`` |
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+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
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| :ref:`int<class_int>` | :ref:`frame<class_Sprite2D_property_frame>` | ``0`` |
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+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
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| :ref:`Vector2i<class_Vector2i>` | :ref:`frame_coords<class_Sprite2D_property_frame_coords>` | ``Vector2i(0, 0)`` |
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+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
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| :ref:`int<class_int>` | :ref:`hframes<class_Sprite2D_property_hframes>` | ``1`` |
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+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`offset<class_Sprite2D_property_offset>` | ``Vector2(0, 0)`` |
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+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
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| :ref:`bool<class_bool>` | :ref:`region_enabled<class_Sprite2D_property_region_enabled>` | ``false`` |
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+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
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| :ref:`bool<class_bool>` | :ref:`region_filter_clip_enabled<class_Sprite2D_property_region_filter_clip_enabled>` | ``false`` |
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+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
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| :ref:`Rect2<class_Rect2>` | :ref:`region_rect<class_Sprite2D_property_region_rect>` | ``Rect2(0, 0, 0, 0)`` |
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+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
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| :ref:`Texture2D<class_Texture2D>` | :ref:`texture<class_Sprite2D_property_texture>` | |
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+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
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| :ref:`int<class_int>` | :ref:`vframes<class_Sprite2D_property_vframes>` | ``1`` |
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+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
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.. rst-class:: classref-reftable-group
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Methods
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-------
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.. table::
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:widths: auto
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+---------------------------+------------------------------------------------------------------------------------------------------------------+
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| :ref:`Rect2<class_Rect2>` | :ref:`get_rect<class_Sprite2D_method_get_rect>`\ (\ ) |const| |
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+---------------------------+------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_pixel_opaque<class_Sprite2D_method_is_pixel_opaque>`\ (\ pos\: :ref:`Vector2<class_Vector2>`\ ) |const| |
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+---------------------------+------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Signals
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-------
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.. _class_Sprite2D_signal_frame_changed:
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.. rst-class:: classref-signal
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**frame_changed**\ (\ ) :ref:`🔗<class_Sprite2D_signal_frame_changed>`
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Emitted when the :ref:`frame<class_Sprite2D_property_frame>` changes.
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.. rst-class:: classref-item-separator
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----
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.. _class_Sprite2D_signal_texture_changed:
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.. rst-class:: classref-signal
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**texture_changed**\ (\ ) :ref:`🔗<class_Sprite2D_signal_texture_changed>`
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Emitted when the :ref:`texture<class_Sprite2D_property_texture>` changes.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_Sprite2D_property_centered:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **centered** = ``true`` :ref:`🔗<class_Sprite2D_property_centered>`
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.. rst-class:: classref-property-setget
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- |void| **set_centered**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_centered**\ (\ )
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If ``true``, texture is centered.
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\ **Note:** For games with a pixel art aesthetic, textures may appear deformed when centered. This is caused by their position being between pixels. To prevent this, set this property to ``false``, or consider enabling :ref:`ProjectSettings.rendering/2d/snap/snap_2d_vertices_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel>` and :ref:`ProjectSettings.rendering/2d/snap/snap_2d_transforms_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_Sprite2D_property_flip_h:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **flip_h** = ``false`` :ref:`🔗<class_Sprite2D_property_flip_h>`
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.. rst-class:: classref-property-setget
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- |void| **set_flip_h**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_flipped_h**\ (\ )
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If ``true``, texture is flipped horizontally.
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.. rst-class:: classref-item-separator
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----
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.. _class_Sprite2D_property_flip_v:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **flip_v** = ``false`` :ref:`🔗<class_Sprite2D_property_flip_v>`
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.. rst-class:: classref-property-setget
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- |void| **set_flip_v**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_flipped_v**\ (\ )
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If ``true``, texture is flipped vertically.
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.. rst-class:: classref-item-separator
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----
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.. _class_Sprite2D_property_frame:
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.. rst-class:: classref-property
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:ref:`int<class_int>` **frame** = ``0`` :ref:`🔗<class_Sprite2D_property_frame>`
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.. rst-class:: classref-property-setget
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- |void| **set_frame**\ (\ value\: :ref:`int<class_int>`\ )
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- :ref:`int<class_int>` **get_frame**\ (\ )
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Current frame to display from sprite sheet. :ref:`hframes<class_Sprite2D_property_hframes>` or :ref:`vframes<class_Sprite2D_property_vframes>` must be greater than 1. This property is automatically adjusted when :ref:`hframes<class_Sprite2D_property_hframes>` or :ref:`vframes<class_Sprite2D_property_vframes>` are changed to keep pointing to the same visual frame (same column and row). If that's impossible, this value is reset to ``0``.
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.. rst-class:: classref-item-separator
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----
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.. _class_Sprite2D_property_frame_coords:
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.. rst-class:: classref-property
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:ref:`Vector2i<class_Vector2i>` **frame_coords** = ``Vector2i(0, 0)`` :ref:`🔗<class_Sprite2D_property_frame_coords>`
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.. rst-class:: classref-property-setget
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- |void| **set_frame_coords**\ (\ value\: :ref:`Vector2i<class_Vector2i>`\ )
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- :ref:`Vector2i<class_Vector2i>` **get_frame_coords**\ (\ )
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Coordinates of the frame to display from sprite sheet. This is as an alias for the :ref:`frame<class_Sprite2D_property_frame>` property. :ref:`hframes<class_Sprite2D_property_hframes>` or :ref:`vframes<class_Sprite2D_property_vframes>` must be greater than 1.
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.. rst-class:: classref-item-separator
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----
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.. _class_Sprite2D_property_hframes:
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.. rst-class:: classref-property
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:ref:`int<class_int>` **hframes** = ``1`` :ref:`🔗<class_Sprite2D_property_hframes>`
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.. rst-class:: classref-property-setget
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- |void| **set_hframes**\ (\ value\: :ref:`int<class_int>`\ )
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- :ref:`int<class_int>` **get_hframes**\ (\ )
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The number of columns in the sprite sheet. When this property is changed, :ref:`frame<class_Sprite2D_property_frame>` is adjusted so that the same visual frame is maintained (same row and column). If that's impossible, :ref:`frame<class_Sprite2D_property_frame>` is reset to ``0``.
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.. rst-class:: classref-item-separator
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----
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.. _class_Sprite2D_property_offset:
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.. rst-class:: classref-property
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:ref:`Vector2<class_Vector2>` **offset** = ``Vector2(0, 0)`` :ref:`🔗<class_Sprite2D_property_offset>`
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.. rst-class:: classref-property-setget
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- |void| **set_offset**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
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- :ref:`Vector2<class_Vector2>` **get_offset**\ (\ )
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The texture's drawing offset.
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.. rst-class:: classref-item-separator
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----
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.. _class_Sprite2D_property_region_enabled:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **region_enabled** = ``false`` :ref:`🔗<class_Sprite2D_property_region_enabled>`
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.. rst-class:: classref-property-setget
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- |void| **set_region_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_region_enabled**\ (\ )
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If ``true``, texture is cut from a larger atlas texture. See :ref:`region_rect<class_Sprite2D_property_region_rect>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_Sprite2D_property_region_filter_clip_enabled:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **region_filter_clip_enabled** = ``false`` :ref:`🔗<class_Sprite2D_property_region_filter_clip_enabled>`
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.. rst-class:: classref-property-setget
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- |void| **set_region_filter_clip_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_region_filter_clip_enabled**\ (\ )
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If ``true``, the area outside of the :ref:`region_rect<class_Sprite2D_property_region_rect>` is clipped to avoid bleeding of the surrounding texture pixels. :ref:`region_enabled<class_Sprite2D_property_region_enabled>` must be ``true``.
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.. rst-class:: classref-item-separator
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----
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.. _class_Sprite2D_property_region_rect:
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.. rst-class:: classref-property
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:ref:`Rect2<class_Rect2>` **region_rect** = ``Rect2(0, 0, 0, 0)`` :ref:`🔗<class_Sprite2D_property_region_rect>`
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.. rst-class:: classref-property-setget
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- |void| **set_region_rect**\ (\ value\: :ref:`Rect2<class_Rect2>`\ )
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- :ref:`Rect2<class_Rect2>` **get_region_rect**\ (\ )
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The region of the atlas texture to display. :ref:`region_enabled<class_Sprite2D_property_region_enabled>` must be ``true``.
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.. rst-class:: classref-item-separator
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----
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.. _class_Sprite2D_property_texture:
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.. rst-class:: classref-property
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:ref:`Texture2D<class_Texture2D>` **texture** :ref:`🔗<class_Sprite2D_property_texture>`
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.. rst-class:: classref-property-setget
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- |void| **set_texture**\ (\ value\: :ref:`Texture2D<class_Texture2D>`\ )
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- :ref:`Texture2D<class_Texture2D>` **get_texture**\ (\ )
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:ref:`Texture2D<class_Texture2D>` object to draw.
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.. rst-class:: classref-item-separator
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----
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.. _class_Sprite2D_property_vframes:
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.. rst-class:: classref-property
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:ref:`int<class_int>` **vframes** = ``1`` :ref:`🔗<class_Sprite2D_property_vframes>`
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.. rst-class:: classref-property-setget
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- |void| **set_vframes**\ (\ value\: :ref:`int<class_int>`\ )
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- :ref:`int<class_int>` **get_vframes**\ (\ )
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The number of rows in the sprite sheet. When this property is changed, :ref:`frame<class_Sprite2D_property_frame>` is adjusted so that the same visual frame is maintained (same row and column). If that's impossible, :ref:`frame<class_Sprite2D_property_frame>` is reset to ``0``.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Method Descriptions
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-------------------
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.. _class_Sprite2D_method_get_rect:
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.. rst-class:: classref-method
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:ref:`Rect2<class_Rect2>` **get_rect**\ (\ ) |const| :ref:`🔗<class_Sprite2D_method_get_rect>`
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Returns a :ref:`Rect2<class_Rect2>` representing the Sprite2D's boundary in local coordinates.
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\ **Example:** Detect if the Sprite2D was clicked:
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.. tabs::
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.. code-tab:: gdscript
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func _input(event):
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if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
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if get_rect().has_point(to_local(event.position)):
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print("A click!")
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.. code-tab:: csharp
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public override void _Input(InputEvent @event)
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{
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if (@event is InputEventMouseButton inputEventMouse)
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{
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if (inputEventMouse.Pressed && inputEventMouse.ButtonIndex == MouseButton.Left)
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{
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if (GetRect().HasPoint(ToLocal(inputEventMouse.Position)))
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{
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GD.Print("A click!");
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}
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}
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}
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}
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.. rst-class:: classref-item-separator
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----
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.. _class_Sprite2D_method_is_pixel_opaque:
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.. rst-class:: classref-method
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:ref:`bool<class_bool>` **is_pixel_opaque**\ (\ pos\: :ref:`Vector2<class_Vector2>`\ ) |const| :ref:`🔗<class_Sprite2D_method_is_pixel_opaque>`
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Returns ``true``, if the pixel at the given position is opaque and ``false`` in other case. The position is in local coordinates.
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\ **Note:** It also returns ``false``, if the sprite's texture is ``null`` or if the given position is invalid.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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.. |void| replace:: :abbr:`void (No return value.)`
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