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godot-docs/classes/class_skeleton2d.rst
2024-05-31 13:54:35 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Skeleton2D.xml.
.. _class_Skeleton2D:
Skeleton2D
==========
**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
The parent of a hierarchy of :ref:`Bone2D<class_Bone2D>`\ s, used to create a 2D skeletal animation.
.. rst-class:: classref-introduction-group
Description
-----------
**Skeleton2D** parents a hierarchy of :ref:`Bone2D<class_Bone2D>` nodes. It holds a reference to each :ref:`Bone2D<class_Bone2D>`'s rest pose and acts as a single point of access to its bones.
To set up different types of inverse kinematics for the given Skeleton2D, a :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>` should be created. The inverse kinematics be applied by increasing :ref:`SkeletonModificationStack2D.modification_count<class_SkeletonModificationStack2D_property_modification_count>` and creating the desired number of modifications.
.. rst-class:: classref-introduction-group
Tutorials
---------
- :doc:`2D skeletons <../tutorials/animation/2d_skeletons>`
.. rst-class:: classref-reftable-group
Methods
-------
.. table::
:widths: auto
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`execute_modifications<class_Skeleton2D_method_execute_modifications>`\ (\ delta\: :ref:`float<class_float>`, execution_mode\: :ref:`int<class_int>`\ ) |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Bone2D<class_Bone2D>` | :ref:`get_bone<class_Skeleton2D_method_get_bone>`\ (\ idx\: :ref:`int<class_int>`\ ) |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_bone_count<class_Skeleton2D_method_get_bone_count>`\ (\ ) |const| |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform2D<class_Transform2D>` | :ref:`get_bone_local_pose_override<class_Skeleton2D_method_get_bone_local_pose_override>`\ (\ bone_idx\: :ref:`int<class_int>`\ ) |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>` | :ref:`get_modification_stack<class_Skeleton2D_method_get_modification_stack>`\ (\ ) |const| |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`get_skeleton<class_Skeleton2D_method_get_skeleton>`\ (\ ) |const| |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_bone_local_pose_override<class_Skeleton2D_method_set_bone_local_pose_override>`\ (\ bone_idx\: :ref:`int<class_int>`, override_pose\: :ref:`Transform2D<class_Transform2D>`, strength\: :ref:`float<class_float>`, persistent\: :ref:`bool<class_bool>`\ ) |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_modification_stack<class_Skeleton2D_method_set_modification_stack>`\ (\ modification_stack\: :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>`\ ) |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Signals
-------
.. _class_Skeleton2D_signal_bone_setup_changed:
.. rst-class:: classref-signal
**bone_setup_changed**\ (\ ) :ref:`🔗<class_Skeleton2D_signal_bone_setup_changed>`
Emitted when the :ref:`Bone2D<class_Bone2D>` setup attached to this skeletons changes. This is primarily used internally within the skeleton.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Method Descriptions
-------------------
.. _class_Skeleton2D_method_execute_modifications:
.. rst-class:: classref-method
|void| **execute_modifications**\ (\ delta\: :ref:`float<class_float>`, execution_mode\: :ref:`int<class_int>`\ ) :ref:`🔗<class_Skeleton2D_method_execute_modifications>`
Executes all the modifications on the :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>`, if the Skeleton2D has one assigned.
.. rst-class:: classref-item-separator
----
.. _class_Skeleton2D_method_get_bone:
.. rst-class:: classref-method
:ref:`Bone2D<class_Bone2D>` **get_bone**\ (\ idx\: :ref:`int<class_int>`\ ) :ref:`🔗<class_Skeleton2D_method_get_bone>`
Returns a :ref:`Bone2D<class_Bone2D>` from the node hierarchy parented by Skeleton2D. The object to return is identified by the parameter ``idx``. Bones are indexed by descending the node hierarchy from top to bottom, adding the children of each branch before moving to the next sibling.
.. rst-class:: classref-item-separator
----
.. _class_Skeleton2D_method_get_bone_count:
.. rst-class:: classref-method
:ref:`int<class_int>` **get_bone_count**\ (\ ) |const| :ref:`🔗<class_Skeleton2D_method_get_bone_count>`
Returns the number of :ref:`Bone2D<class_Bone2D>` nodes in the node hierarchy parented by Skeleton2D.
.. rst-class:: classref-item-separator
----
.. _class_Skeleton2D_method_get_bone_local_pose_override:
.. rst-class:: classref-method
:ref:`Transform2D<class_Transform2D>` **get_bone_local_pose_override**\ (\ bone_idx\: :ref:`int<class_int>`\ ) :ref:`🔗<class_Skeleton2D_method_get_bone_local_pose_override>`
Returns the local pose override transform for ``bone_idx``.
.. rst-class:: classref-item-separator
----
.. _class_Skeleton2D_method_get_modification_stack:
.. rst-class:: classref-method
:ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>` **get_modification_stack**\ (\ ) |const| :ref:`🔗<class_Skeleton2D_method_get_modification_stack>`
Returns the :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>` attached to this skeleton, if one exists.
.. rst-class:: classref-item-separator
----
.. _class_Skeleton2D_method_get_skeleton:
.. rst-class:: classref-method
:ref:`RID<class_RID>` **get_skeleton**\ (\ ) |const| :ref:`🔗<class_Skeleton2D_method_get_skeleton>`
Returns the :ref:`RID<class_RID>` of a Skeleton2D instance.
.. rst-class:: classref-item-separator
----
.. _class_Skeleton2D_method_set_bone_local_pose_override:
.. rst-class:: classref-method
|void| **set_bone_local_pose_override**\ (\ bone_idx\: :ref:`int<class_int>`, override_pose\: :ref:`Transform2D<class_Transform2D>`, strength\: :ref:`float<class_float>`, persistent\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_Skeleton2D_method_set_bone_local_pose_override>`
Sets the local pose transform, ``override_pose``, for the bone at ``bone_idx``.
\ ``strength`` is the interpolation strength that will be used when applying the pose, and ``persistent`` determines if the applied pose will remain.
\ **Note:** The pose transform needs to be a local transform relative to the :ref:`Bone2D<class_Bone2D>` node at ``bone_idx``!
.. rst-class:: classref-item-separator
----
.. _class_Skeleton2D_method_set_modification_stack:
.. rst-class:: classref-method
|void| **set_modification_stack**\ (\ modification_stack\: :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>`\ ) :ref:`🔗<class_Skeleton2D_method_set_modification_stack>`
Sets the :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>` attached to this skeleton.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`