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94 lines
3.7 KiB
ReStructuredText
94 lines
3.7 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/modules/csg/doc_classes/CSGBox3D.xml.
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.. _class_CSGBox3D:
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CSGBox3D
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========
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**Inherits:** :ref:`CSGPrimitive3D<class_CSGPrimitive3D>` **<** :ref:`CSGShape3D<class_CSGShape3D>` **<** :ref:`GeometryInstance3D<class_GeometryInstance3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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A CSG Box shape.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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This node allows you to create a box for use with the CSG system.
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\ **Note:** CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a :ref:`MeshInstance3D<class_MeshInstance3D>` with a :ref:`PrimitiveMesh<class_PrimitiveMesh>`. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
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.. rst-class:: classref-introduction-group
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Tutorials
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---------
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- :doc:`Prototyping levels with CSG <../tutorials/3d/csg_tools>`
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+---------------------------------+---------------------------------------------------+----------------------+
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| :ref:`Material<class_Material>` | :ref:`material<class_CSGBox3D_property_material>` | |
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+---------------------------------+---------------------------------------------------+----------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`size<class_CSGBox3D_property_size>` | ``Vector3(1, 1, 1)`` |
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+---------------------------------+---------------------------------------------------+----------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_CSGBox3D_property_material:
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.. rst-class:: classref-property
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:ref:`Material<class_Material>` **material** :ref:`🔗<class_CSGBox3D_property_material>`
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.. rst-class:: classref-property-setget
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- |void| **set_material**\ (\ value\: :ref:`Material<class_Material>`\ )
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- :ref:`Material<class_Material>` **get_material**\ (\ )
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The material used to render the box.
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.. rst-class:: classref-item-separator
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----
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.. _class_CSGBox3D_property_size:
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.. rst-class:: classref-property
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:ref:`Vector3<class_Vector3>` **size** = ``Vector3(1, 1, 1)`` :ref:`🔗<class_CSGBox3D_property_size>`
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.. rst-class:: classref-property-setget
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- |void| **set_size**\ (\ value\: :ref:`Vector3<class_Vector3>`\ )
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- :ref:`Vector3<class_Vector3>` **get_size**\ (\ )
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The box's width, height and depth.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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.. |void| replace:: :abbr:`void (No return value.)`
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