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127 lines
5.6 KiB
ReStructuredText
127 lines
5.6 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/CollisionPolygon3D.xml.
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.. _class_CollisionPolygon3D:
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CollisionPolygon3D
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==================
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**Inherits:** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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A node that provides a thickened polygon shape (a prism) to a :ref:`CollisionObject3D<class_CollisionObject3D>` parent.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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A node that provides a thickened polygon shape (a prism) to a :ref:`CollisionObject3D<class_CollisionObject3D>` parent and allows to edit it. The polygon can be concave or convex. This can give a detection shape to an :ref:`Area3D<class_Area3D>` or turn :ref:`PhysicsBody3D<class_PhysicsBody3D>` into a solid object.
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\ **Warning:** A non-uniformly scaled :ref:`CollisionShape3D<class_CollisionShape3D>` will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its shape resource instead.
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+-----------------------------------------------------+-------------------------------------------------------------+--------------------------+
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| :ref:`float<class_float>` | :ref:`depth<class_CollisionPolygon3D_property_depth>` | ``1.0`` |
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+-----------------------------------------------------+-------------------------------------------------------------+--------------------------+
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| :ref:`bool<class_bool>` | :ref:`disabled<class_CollisionPolygon3D_property_disabled>` | ``false`` |
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+-----------------------------------------------------+-------------------------------------------------------------+--------------------------+
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| :ref:`float<class_float>` | :ref:`margin<class_CollisionPolygon3D_property_margin>` | ``0.04`` |
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+-----------------------------------------------------+-------------------------------------------------------------+--------------------------+
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| :ref:`PackedVector2Array<class_PackedVector2Array>` | :ref:`polygon<class_CollisionPolygon3D_property_polygon>` | ``PackedVector2Array()`` |
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+-----------------------------------------------------+-------------------------------------------------------------+--------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_CollisionPolygon3D_property_depth:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **depth** = ``1.0`` :ref:`🔗<class_CollisionPolygon3D_property_depth>`
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.. rst-class:: classref-property-setget
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- |void| **set_depth**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_depth**\ (\ )
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Length that the resulting collision extends in either direction perpendicular to its 2D polygon.
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.. rst-class:: classref-item-separator
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----
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.. _class_CollisionPolygon3D_property_disabled:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **disabled** = ``false`` :ref:`🔗<class_CollisionPolygon3D_property_disabled>`
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.. rst-class:: classref-property-setget
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- |void| **set_disabled**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_disabled**\ (\ )
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If ``true``, no collision will be produced.
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.. rst-class:: classref-item-separator
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----
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.. _class_CollisionPolygon3D_property_margin:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **margin** = ``0.04`` :ref:`🔗<class_CollisionPolygon3D_property_margin>`
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.. rst-class:: classref-property-setget
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- |void| **set_margin**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_margin**\ (\ )
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The collision margin for the generated :ref:`Shape3D<class_Shape3D>`. See :ref:`Shape3D.margin<class_Shape3D_property_margin>` for more details.
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.. rst-class:: classref-item-separator
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----
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.. _class_CollisionPolygon3D_property_polygon:
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.. rst-class:: classref-property
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:ref:`PackedVector2Array<class_PackedVector2Array>` **polygon** = ``PackedVector2Array()`` :ref:`🔗<class_CollisionPolygon3D_property_polygon>`
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.. rst-class:: classref-property-setget
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- |void| **set_polygon**\ (\ value\: :ref:`PackedVector2Array<class_PackedVector2Array>`\ )
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- :ref:`PackedVector2Array<class_PackedVector2Array>` **get_polygon**\ (\ )
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Array of vertices which define the 2D polygon in the local XY plane.
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**Note:** The returned array is *copied* and any changes to it will not update the original property value. See :ref:`PackedVector2Array<class_PackedVector2Array>` for more details.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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.. |void| replace:: :abbr:`void (No return value.)`
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