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46 lines
1.3 KiB
ReStructuredText
46 lines
1.3 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the VisualShaderNodeInput.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_VisualShaderNodeInput:
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VisualShaderNodeInput
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=====================
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**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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-----------------
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Properties
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----------
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+-----------------------------+--------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`input_name<class_VisualShaderNodeInput_property_input_name>` |
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+-----------------------------+--------------------------------------------------------------------+
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Signals
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-------
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.. _class_VisualShaderNodeInput_signal_input_type_changed:
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- **input_type_changed** **(** **)**
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Property Descriptions
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---------------------
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.. _class_VisualShaderNodeInput_property_input_name:
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- :ref:`String<class_String>` **input_name**
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+----------+-----------------------+
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| *Setter* | set_input_name(value) |
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+----------+-----------------------+
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| *Getter* | get_input_name() |
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+----------+-----------------------+
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