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godot-docs/classes/class_staticbody3d.rst
2021-10-06 11:19:07 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the StaticBody3D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_StaticBody3D:
StaticBody3D
============
**Inherits:** :ref:`PhysicsBody3D<class_PhysicsBody3D>` **<** :ref:`CollisionObject3D<class_CollisionObject3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`AnimatableBody3D<class_AnimatableBody3D>`
Physics body for 3D physics which is static or moves only by script. Useful for floor and walls.
Description
-----------
Static body for 3D physics.
A static body is a simple body that can't be moved by external forces or contacts. It is ideal for implementing objects in the environment, such as walls or platforms. In contrast to :ref:`RigidDynamicBody3D<class_RigidDynamicBody3D>`, it doesn't consume any CPU resources as long as they don't move.
They have extra functionalities to move and affect other bodies:
**Static transform change:** Static bodies can be moved by animation or script. In this case, they are just teleported and don't affect other bodies on their path.
**Constant velocity:** When :ref:`constant_linear_velocity<class_StaticBody3D_property_constant_linear_velocity>` or :ref:`constant_angular_velocity<class_StaticBody3D_property_constant_angular_velocity>` is set, static bodies don't move themselves but affect touching bodies as if they were moving. This is useful for simulating conveyor belts or conveyor wheels.
Tutorials
---------
- `3D Physics Tests Demo <https://godotengine.org/asset-library/asset/675>`__
- `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
- `3D Voxel Demo <https://godotengine.org/asset-library/asset/676>`__
Properties
----------
+-----------------------------------------------+-----------------------------------------------------------------------------------------+----------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`constant_angular_velocity<class_StaticBody3D_property_constant_angular_velocity>` | ``Vector3(0, 0, 0)`` |
+-----------------------------------------------+-----------------------------------------------------------------------------------------+----------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`constant_linear_velocity<class_StaticBody3D_property_constant_linear_velocity>` | ``Vector3(0, 0, 0)`` |
+-----------------------------------------------+-----------------------------------------------------------------------------------------+----------------------+
| :ref:`PhysicsMaterial<class_PhysicsMaterial>` | :ref:`physics_material_override<class_StaticBody3D_property_physics_material_override>` | |
+-----------------------------------------------+-----------------------------------------------------------------------------------------+----------------------+
Property Descriptions
---------------------
.. _class_StaticBody3D_property_constant_angular_velocity:
- :ref:`Vector3<class_Vector3>` **constant_angular_velocity**
+-----------+--------------------------------------+
| *Default* | ``Vector3(0, 0, 0)`` |
+-----------+--------------------------------------+
| *Setter* | set_constant_angular_velocity(value) |
+-----------+--------------------------------------+
| *Getter* | get_constant_angular_velocity() |
+-----------+--------------------------------------+
The body's constant angular velocity. This does not rotate the body, but affects touching bodies, as if it were rotating.
----
.. _class_StaticBody3D_property_constant_linear_velocity:
- :ref:`Vector3<class_Vector3>` **constant_linear_velocity**
+-----------+-------------------------------------+
| *Default* | ``Vector3(0, 0, 0)`` |
+-----------+-------------------------------------+
| *Setter* | set_constant_linear_velocity(value) |
+-----------+-------------------------------------+
| *Getter* | get_constant_linear_velocity() |
+-----------+-------------------------------------+
The body's constant linear velocity. This does not move the body, but affects touching bodies, as if it were moving.
----
.. _class_StaticBody3D_property_physics_material_override:
- :ref:`PhysicsMaterial<class_PhysicsMaterial>` **physics_material_override**
+----------+--------------------------------------+
| *Setter* | set_physics_material_override(value) |
+----------+--------------------------------------+
| *Getter* | get_physics_material_override() |
+----------+--------------------------------------+
The physics material override for the body.
If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`