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godot-docs/classes/class_rduniform.rst
2021-10-06 11:19:07 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the RDUniform.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_RDUniform:
RDUniform
=========
**Inherits:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Properties
----------
+------------------------------------------------------+------------------------------------------------------------+-------+
| :ref:`int<class_int>` | :ref:`binding<class_RDUniform_property_binding>` | ``0`` |
+------------------------------------------------------+------------------------------------------------------------+-------+
| :ref:`UniformType<enum_RenderingDevice_UniformType>` | :ref:`uniform_type<class_RDUniform_property_uniform_type>` | ``3`` |
+------------------------------------------------------+------------------------------------------------------------+-------+
Methods
-------
+---------------------------+-----------------------------------------------------------------------------------+
| void | :ref:`add_id<class_RDUniform_method_add_id>` **(** :ref:`RID<class_RID>` id **)** |
+---------------------------+-----------------------------------------------------------------------------------+
| void | :ref:`clear_ids<class_RDUniform_method_clear_ids>` **(** **)** |
+---------------------------+-----------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`get_ids<class_RDUniform_method_get_ids>` **(** **)** |const| |
+---------------------------+-----------------------------------------------------------------------------------+
Property Descriptions
---------------------
.. _class_RDUniform_property_binding:
- :ref:`int<class_int>` **binding**
+-----------+--------------------+
| *Default* | ``0`` |
+-----------+--------------------+
| *Setter* | set_binding(value) |
+-----------+--------------------+
| *Getter* | get_binding() |
+-----------+--------------------+
----
.. _class_RDUniform_property_uniform_type:
- :ref:`UniformType<enum_RenderingDevice_UniformType>` **uniform_type**
+-----------+-------------------------+
| *Default* | ``3`` |
+-----------+-------------------------+
| *Setter* | set_uniform_type(value) |
+-----------+-------------------------+
| *Getter* | get_uniform_type() |
+-----------+-------------------------+
Method Descriptions
-------------------
.. _class_RDUniform_method_add_id:
- void **add_id** **(** :ref:`RID<class_RID>` id **)**
----
.. _class_RDUniform_method_clear_ids:
- void **clear_ids** **(** **)**
----
.. _class_RDUniform_method_get_ids:
- :ref:`Array<class_Array>` **get_ids** **(** **)** |const|
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`