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74 lines
3.9 KiB
ReStructuredText
74 lines
3.9 KiB
ReStructuredText
:github_url: hide
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the RDShaderFile.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_RDShaderFile:
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RDShaderFile
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============
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**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Properties
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----------
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+-----------------------------+-----------------------------------------------------------+--------+
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| :ref:`String<class_String>` | :ref:`base_error<class_RDShaderFile_property_base_error>` | ``""`` |
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+-----------------------------+-----------------------------------------------------------+--------+
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Methods
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-------
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+---------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`RDShaderSPIRV<class_RDShaderSPIRV>` | :ref:`get_spirv<class_RDShaderFile_method_get_spirv>` **(** :ref:`StringName<class_StringName>` version=&"" **)** |const| |
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+---------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`PackedStringArray<class_PackedStringArray>` | :ref:`get_version_list<class_RDShaderFile_method_get_version_list>` **(** **)** |const| |
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+---------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_bytecode<class_RDShaderFile_method_set_bytecode>` **(** :ref:`RDShaderSPIRV<class_RDShaderSPIRV>` bytecode, :ref:`StringName<class_StringName>` version=&"" **)** |
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+---------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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Property Descriptions
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---------------------
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.. _class_RDShaderFile_property_base_error:
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- :ref:`String<class_String>` **base_error**
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+-----------+-----------------------+
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| *Default* | ``""`` |
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+-----------+-----------------------+
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| *Setter* | set_base_error(value) |
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+-----------+-----------------------+
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| *Getter* | get_base_error() |
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+-----------+-----------------------+
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Method Descriptions
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-------------------
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.. _class_RDShaderFile_method_get_spirv:
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- :ref:`RDShaderSPIRV<class_RDShaderSPIRV>` **get_spirv** **(** :ref:`StringName<class_StringName>` version=&"" **)** |const|
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----
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.. _class_RDShaderFile_method_get_version_list:
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- :ref:`PackedStringArray<class_PackedStringArray>` **get_version_list** **(** **)** |const|
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----
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.. _class_RDShaderFile_method_set_bytecode:
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- void **set_bytecode** **(** :ref:`RDShaderSPIRV<class_RDShaderSPIRV>` bytecode, :ref:`StringName<class_StringName>` version=&"" **)**
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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