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godot-docs/classes/class_lightoccluder2d.rst
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the LightOccluder2D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_LightOccluder2D:
LightOccluder2D
===============
**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Occludes light cast by a Light2D, casting shadows.
Description
-----------
Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an :ref:`OccluderPolygon2D<class_OccluderPolygon2D>` in order for the shadow to be computed.
Tutorials
---------
- :doc:`../tutorials/2d/2d_lights_and_shadows`
Properties
----------
+---------------------------------------------------+--------------------------------------------------------------------------------+----------+
| :ref:`OccluderPolygon2D<class_OccluderPolygon2D>` | :ref:`occluder<class_LightOccluder2D_property_occluder>` | |
+---------------------------------------------------+--------------------------------------------------------------------------------+----------+
| :ref:`int<class_int>` | :ref:`occluder_light_mask<class_LightOccluder2D_property_occluder_light_mask>` | ``1`` |
+---------------------------------------------------+--------------------------------------------------------------------------------+----------+
| :ref:`bool<class_bool>` | :ref:`sdf_collision<class_LightOccluder2D_property_sdf_collision>` | ``true`` |
+---------------------------------------------------+--------------------------------------------------------------------------------+----------+
Property Descriptions
---------------------
.. _class_LightOccluder2D_property_occluder:
- :ref:`OccluderPolygon2D<class_OccluderPolygon2D>` **occluder**
+----------+-----------------------------+
| *Setter* | set_occluder_polygon(value) |
+----------+-----------------------------+
| *Getter* | get_occluder_polygon() |
+----------+-----------------------------+
The :ref:`OccluderPolygon2D<class_OccluderPolygon2D>` used to compute the shadow.
----
.. _class_LightOccluder2D_property_occluder_light_mask:
- :ref:`int<class_int>` **occluder_light_mask**
+-----------+--------------------------------+
| *Default* | ``1`` |
+-----------+--------------------------------+
| *Setter* | set_occluder_light_mask(value) |
+-----------+--------------------------------+
| *Getter* | get_occluder_light_mask() |
+-----------+--------------------------------+
The LightOccluder2D's occluder light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).
----
.. _class_LightOccluder2D_property_sdf_collision:
- :ref:`bool<class_bool>` **sdf_collision**
+-----------+-----------------------------+
| *Default* | ``true`` |
+-----------+-----------------------------+
| *Setter* | set_as_sdf_collision(value) |
+-----------+-----------------------------+
| *Getter* | is_set_as_sdf_collision() |
+-----------+-----------------------------+
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`