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ReStructuredText
244 lines
10 KiB
ReStructuredText
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the CharFXTransform.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_CharFXTransform:
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CharFXTransform
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===============
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**Inherits:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Controls how an individual character will be displayed in a :ref:`RichTextEffect<class_RichTextEffect>`.
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Description
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-----------
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By setting various properties on this object, you can control how individual characters will be displayed in a :ref:`RichTextEffect<class_RichTextEffect>`.
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Tutorials
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---------
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- :doc:`../tutorials/gui/bbcode_in_richtextlabel`
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- `RichTextEffect test project (third-party) <https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project>`__
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Properties
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----------
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+-------------------------------------+------------------------------------------------------------------+-----------------------+
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| :ref:`Color<class_Color>` | :ref:`color<class_CharFXTransform_property_color>` | ``Color(0, 0, 0, 1)`` |
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+-------------------------------------+------------------------------------------------------------------+-----------------------+
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| :ref:`float<class_float>` | :ref:`elapsed_time<class_CharFXTransform_property_elapsed_time>` | ``0.0`` |
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+-------------------------------------+------------------------------------------------------------------+-----------------------+
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| :ref:`Dictionary<class_Dictionary>` | :ref:`env<class_CharFXTransform_property_env>` | ``{}`` |
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+-------------------------------------+------------------------------------------------------------------+-----------------------+
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| :ref:`RID<class_RID>` | :ref:`font<class_CharFXTransform_property_font>` | |
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+-------------------------------------+------------------------------------------------------------------+-----------------------+
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| :ref:`int<class_int>` | :ref:`glyph_count<class_CharFXTransform_property_glyph_count>` | ``0`` |
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+-------------------------------------+------------------------------------------------------------------+-----------------------+
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| :ref:`int<class_int>` | :ref:`glyph_flags<class_CharFXTransform_property_glyph_flags>` | ``0`` |
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+-------------------------------------+------------------------------------------------------------------+-----------------------+
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| :ref:`int<class_int>` | :ref:`glyph_index<class_CharFXTransform_property_glyph_index>` | ``0`` |
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+-------------------------------------+------------------------------------------------------------------+-----------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`offset<class_CharFXTransform_property_offset>` | ``Vector2(0, 0)`` |
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+-------------------------------------+------------------------------------------------------------------+-----------------------+
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| :ref:`bool<class_bool>` | :ref:`outline<class_CharFXTransform_property_outline>` | ``false`` |
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+-------------------------------------+------------------------------------------------------------------+-----------------------+
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| :ref:`Vector2i<class_Vector2i>` | :ref:`range<class_CharFXTransform_property_range>` | ``Vector2i(0, 0)`` |
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+-------------------------------------+------------------------------------------------------------------+-----------------------+
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| :ref:`bool<class_bool>` | :ref:`visible<class_CharFXTransform_property_visible>` | ``true`` |
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+-------------------------------------+------------------------------------------------------------------+-----------------------+
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Property Descriptions
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---------------------
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.. _class_CharFXTransform_property_color:
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- :ref:`Color<class_Color>` **color**
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+-----------+-----------------------+
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| *Default* | ``Color(0, 0, 0, 1)`` |
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+-----------+-----------------------+
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| *Setter* | set_color(value) |
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+-----------+-----------------------+
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| *Getter* | get_color() |
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+-----------+-----------------------+
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The color the character will be drawn with.
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----
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.. _class_CharFXTransform_property_elapsed_time:
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- :ref:`float<class_float>` **elapsed_time**
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+-----------+-------------------------+
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| *Default* | ``0.0`` |
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+-----------+-------------------------+
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| *Setter* | set_elapsed_time(value) |
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+-----------+-------------------------+
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| *Getter* | get_elapsed_time() |
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+-----------+-------------------------+
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The time elapsed since the :ref:`RichTextLabel<class_RichTextLabel>` was added to the scene tree (in seconds). Time stops when the project is paused depending on the value of the :ref:`RichTextLabel<class_RichTextLabel>`'s :ref:`Node.process_mode<class_Node_property_process_mode>`.
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**Note:** Time still passes while the :ref:`RichTextLabel<class_RichTextLabel>` is hidden.
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----
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.. _class_CharFXTransform_property_env:
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- :ref:`Dictionary<class_Dictionary>` **env**
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+-----------+------------------------+
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| *Default* | ``{}`` |
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+-----------+------------------------+
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| *Setter* | set_environment(value) |
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+-----------+------------------------+
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| *Getter* | get_environment() |
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+-----------+------------------------+
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Contains the arguments passed in the opening BBCode tag. By default, arguments are strings; if their contents match a type such as :ref:`bool<class_bool>`, :ref:`int<class_int>` or :ref:`float<class_float>`, they will be converted automatically. Color codes in the form ``#rrggbb`` or ``#rgb`` will be converted to an opaque :ref:`Color<class_Color>`. String arguments may not contain spaces, even if they're quoted. If present, quotes will also be present in the final string.
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For example, the opening BBCode tag ``[example foo=hello bar=true baz=42 color=#ffffff]`` will map to the following :ref:`Dictionary<class_Dictionary>`:
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::
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{"foo": "hello", "bar": true, "baz": 42, "color": Color(1, 1, 1, 1)}
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----
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.. _class_CharFXTransform_property_font:
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- :ref:`RID<class_RID>` **font**
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+----------+-----------------+
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| *Setter* | set_font(value) |
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+----------+-----------------+
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| *Getter* | get_font() |
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+----------+-----------------+
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Font resource used to render glyph.
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----
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.. _class_CharFXTransform_property_glyph_count:
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- :ref:`int<class_int>` **glyph_count**
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+-----------+------------------------+
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| *Default* | ``0`` |
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+-----------+------------------------+
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| *Setter* | set_glyph_count(value) |
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+-----------+------------------------+
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| *Getter* | get_glyph_count() |
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+-----------+------------------------+
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Number of glyphs in the grapheme cluster. This value is set in the first glyph of a cluster. Setting this property won't affect drawing.
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----
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.. _class_CharFXTransform_property_glyph_flags:
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- :ref:`int<class_int>` **glyph_flags**
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+-----------+------------------------+
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| *Default* | ``0`` |
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+-----------+------------------------+
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| *Setter* | set_glyph_flags(value) |
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+-----------+------------------------+
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| *Getter* | get_glyph_flags() |
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+-----------+------------------------+
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Glyph flags. See :ref:`GraphemeFlag<enum_TextServer_GraphemeFlag>` for more info. Setting this property won't affect drawing.
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----
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.. _class_CharFXTransform_property_glyph_index:
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- :ref:`int<class_int>` **glyph_index**
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+-----------+------------------------+
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| *Default* | ``0`` |
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+-----------+------------------------+
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| *Setter* | set_glyph_index(value) |
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+-----------+------------------------+
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| *Getter* | get_glyph_index() |
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+-----------+------------------------+
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Font specific glyph index.
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----
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.. _class_CharFXTransform_property_offset:
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- :ref:`Vector2<class_Vector2>` **offset**
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+-----------+-------------------+
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| *Default* | ``Vector2(0, 0)`` |
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+-----------+-------------------+
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| *Setter* | set_offset(value) |
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+-----------+-------------------+
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| *Getter* | get_offset() |
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+-----------+-------------------+
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The position offset the character will be drawn with (in pixels).
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----
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.. _class_CharFXTransform_property_outline:
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- :ref:`bool<class_bool>` **outline**
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+-----------+--------------------+
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| *Default* | ``false`` |
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+-----------+--------------------+
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| *Setter* | set_outline(value) |
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+-----------+--------------------+
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| *Getter* | is_outline() |
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+-----------+--------------------+
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If ``true``, FX transform is called for outline drawing. Setting this property won't affect drawing.
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----
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.. _class_CharFXTransform_property_range:
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- :ref:`Vector2i<class_Vector2i>` **range**
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+-----------+--------------------+
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| *Default* | ``Vector2i(0, 0)`` |
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+-----------+--------------------+
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| *Setter* | set_range(value) |
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+-----------+--------------------+
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| *Getter* | get_range() |
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+-----------+--------------------+
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Absolute character range in the string, corresponding to the glyph. Setting this property won't affect drawing.
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----
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.. _class_CharFXTransform_property_visible:
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- :ref:`bool<class_bool>` **visible**
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+-----------+-----------------------+
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| *Default* | ``true`` |
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+-----------+-----------------------+
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| *Setter* | set_visibility(value) |
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+-----------+-----------------------+
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| *Getter* | is_visible() |
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+-----------+-----------------------+
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If ``true``, the character will be drawn. If ``false``, the character will be hidden. Characters around hidden characters will reflow to take the space of hidden characters. If this is not desired, set their :ref:`color<class_CharFXTransform_property_color>` to ``Color(1, 1, 1, 0)`` instead.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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