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godot-docs/classes/class_editorscript.rst
2023-08-12 03:18:27 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/EditorScript.xml.
.. _class_EditorScript:
EditorScript
============
**Inherits:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Base script that can be used to add extension functions to the editor.
.. rst-class:: classref-introduction-group
Description
-----------
Scripts extending this class and implementing its :ref:`_run<class_EditorScript_method__run>` method can be executed from the Script Editor's **File > Run** menu option (or by pressing :kbd:`Ctrl + Shift + X`) while the editor is running. This is useful for adding custom in-editor functionality to Godot. For more complex additions, consider using :ref:`EditorPlugin<class_EditorPlugin>`\ s instead.
\ **Note:** Extending scripts need to have ``tool`` mode enabled.
\ **Example script:**\
.. tabs::
.. code-tab:: gdscript
@tool
extends EditorScript
func _run():
print("Hello from the Godot Editor!")
.. code-tab:: csharp
using Godot;
[Tool]
public partial class HelloEditor : EditorScript
{
public override void _Run()
{
GD.Print("Hello from the Godot Editor!");
}
}
\ **Note:** The script is run in the Editor context, which means the output is visible in the console window started with the Editor (stdout) instead of the usual Godot **Output** dock.
\ **Note:** EditorScript is :ref:`RefCounted<class_RefCounted>`, meaning it is destroyed when nothing references it. This can cause errors during asynchronous operations if there are no references to the script.
.. rst-class:: classref-reftable-group
Methods
-------
.. table::
:widths: auto
+-----------------------------------------------+--------------------------------------------------------------------------------------------------------+
| void | :ref:`_run<class_EditorScript_method__run>` **(** **)** |virtual| |
+-----------------------------------------------+--------------------------------------------------------------------------------------------------------+
| void | :ref:`add_root_node<class_EditorScript_method_add_root_node>` **(** :ref:`Node<class_Node>` node **)** |
+-----------------------------------------------+--------------------------------------------------------------------------------------------------------+
| :ref:`EditorInterface<class_EditorInterface>` | :ref:`get_editor_interface<class_EditorScript_method_get_editor_interface>` **(** **)** |const| |
+-----------------------------------------------+--------------------------------------------------------------------------------------------------------+
| :ref:`Node<class_Node>` | :ref:`get_scene<class_EditorScript_method_get_scene>` **(** **)** |const| |
+-----------------------------------------------+--------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Method Descriptions
-------------------
.. _class_EditorScript_method__run:
.. rst-class:: classref-method
void **_run** **(** **)** |virtual|
This method is executed by the Editor when **File > Run** is used.
.. rst-class:: classref-item-separator
----
.. _class_EditorScript_method_add_root_node:
.. rst-class:: classref-method
void **add_root_node** **(** :ref:`Node<class_Node>` node **)**
Adds ``node`` as a child of the root node in the editor context.
\ **Warning:** The implementation of this method is currently disabled.
.. rst-class:: classref-item-separator
----
.. _class_EditorScript_method_get_editor_interface:
.. rst-class:: classref-method
:ref:`EditorInterface<class_EditorInterface>` **get_editor_interface** **(** **)** |const|
Returns the :ref:`EditorInterface<class_EditorInterface>` singleton instance.
\ *Deprecated.* :ref:`EditorInterface<class_EditorInterface>` is a global singleton and can be accessed directly by its name.
.. rst-class:: classref-item-separator
----
.. _class_EditorScript_method_get_scene:
.. rst-class:: classref-method
:ref:`Node<class_Node>` **get_scene** **(** **)** |const|
Returns the Editor's currently active scene.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`