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godot-docs/classes/class_visualshadernodesample3d.rst
2025-06-07 03:33:02 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeSample3D.xml.
.. _class_VisualShaderNodeSample3D:
VisualShaderNodeSample3D
========================
**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`VisualShaderNodeTexture2DArray<class_VisualShaderNodeTexture2DArray>`, :ref:`VisualShaderNodeTexture3D<class_VisualShaderNodeTexture3D>`
A base node for nodes which samples 3D textures in the visual shader graph.
.. rst-class:: classref-introduction-group
Description
-----------
A virtual class, use the descendants instead.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-----------------------------------------------------+---------------------------------------------------------------+-------+
| :ref:`Source<enum_VisualShaderNodeSample3D_Source>` | :ref:`source<class_VisualShaderNodeSample3D_property_source>` | ``0`` |
+-----------------------------------------------------+---------------------------------------------------------------+-------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Enumerations
------------
.. _enum_VisualShaderNodeSample3D_Source:
.. rst-class:: classref-enumeration
enum **Source**: :ref:`🔗<enum_VisualShaderNodeSample3D_Source>`
.. _class_VisualShaderNodeSample3D_constant_SOURCE_TEXTURE:
.. rst-class:: classref-enumeration-constant
:ref:`Source<enum_VisualShaderNodeSample3D_Source>` **SOURCE_TEXTURE** = ``0``
Creates internal uniform and provides a way to assign it within node.
.. _class_VisualShaderNodeSample3D_constant_SOURCE_PORT:
.. rst-class:: classref-enumeration-constant
:ref:`Source<enum_VisualShaderNodeSample3D_Source>` **SOURCE_PORT** = ``1``
Use the uniform texture from sampler port.
.. _class_VisualShaderNodeSample3D_constant_SOURCE_MAX:
.. rst-class:: classref-enumeration-constant
:ref:`Source<enum_VisualShaderNodeSample3D_Source>` **SOURCE_MAX** = ``2``
Represents the size of the :ref:`Source<enum_VisualShaderNodeSample3D_Source>` enum.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_VisualShaderNodeSample3D_property_source:
.. rst-class:: classref-property
:ref:`Source<enum_VisualShaderNodeSample3D_Source>` **source** = ``0`` :ref:`🔗<class_VisualShaderNodeSample3D_property_source>`
.. rst-class:: classref-property-setget
- |void| **set_source**\ (\ value\: :ref:`Source<enum_VisualShaderNodeSample3D_Source>`\ )
- :ref:`Source<enum_VisualShaderNodeSample3D_Source>` **get_source**\ (\ )
An input source type.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`