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godot-docs/classes/class_cylindershape3d.rst
2025-06-07 03:33:02 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/CylinderShape3D.xml.
.. _class_CylinderShape3D:
CylinderShape3D
===============
**Inherits:** :ref:`Shape3D<class_Shape3D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
A 3D cylinder shape used for physics collision.
.. rst-class:: classref-introduction-group
Description
-----------
A 3D cylinder shape, intended for use in physics. Usually used to provide a shape for a :ref:`CollisionShape3D<class_CollisionShape3D>`.
\ **Note:** There are several known bugs with cylinder collision shapes. Using :ref:`CapsuleShape3D<class_CapsuleShape3D>` or :ref:`BoxShape3D<class_BoxShape3D>` instead is recommended.
\ **Performance:** **CylinderShape3D** is fast to check collisions against, but it is slower than :ref:`CapsuleShape3D<class_CapsuleShape3D>`, :ref:`BoxShape3D<class_BoxShape3D>`, and :ref:`SphereShape3D<class_SphereShape3D>`.
.. rst-class:: classref-introduction-group
Tutorials
---------
- `Third Person Shooter (TPS) Demo <https://godotengine.org/asset-library/asset/2710>`__
- `3D Physics Tests Demo <https://godotengine.org/asset-library/asset/2747>`__
- `3D Voxel Demo <https://godotengine.org/asset-library/asset/2755>`__
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+---------------------------+------------------------------------------------------+---------+
| :ref:`float<class_float>` | :ref:`height<class_CylinderShape3D_property_height>` | ``2.0`` |
+---------------------------+------------------------------------------------------+---------+
| :ref:`float<class_float>` | :ref:`radius<class_CylinderShape3D_property_radius>` | ``0.5`` |
+---------------------------+------------------------------------------------------+---------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_CylinderShape3D_property_height:
.. rst-class:: classref-property
:ref:`float<class_float>` **height** = ``2.0`` :ref:`🔗<class_CylinderShape3D_property_height>`
.. rst-class:: classref-property-setget
- |void| **set_height**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_height**\ (\ )
The cylinder's height.
.. rst-class:: classref-item-separator
----
.. _class_CylinderShape3D_property_radius:
.. rst-class:: classref-property
:ref:`float<class_float>` **radius** = ``0.5`` :ref:`🔗<class_CylinderShape3D_property_radius>`
.. rst-class:: classref-property-setget
- |void| **set_radius**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_radius**\ (\ )
The cylinder's radius.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`