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101 lines
3.9 KiB
ReStructuredText
101 lines
3.9 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/CylinderShape3D.xml.
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.. _class_CylinderShape3D:
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CylinderShape3D
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===============
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**Inherits:** :ref:`Shape3D<class_Shape3D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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A 3D cylinder shape used for physics collision.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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A 3D cylinder shape, intended for use in physics. Usually used to provide a shape for a :ref:`CollisionShape3D<class_CollisionShape3D>`.
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\ **Note:** There are several known bugs with cylinder collision shapes. Using :ref:`CapsuleShape3D<class_CapsuleShape3D>` or :ref:`BoxShape3D<class_BoxShape3D>` instead is recommended.
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\ **Performance:** **CylinderShape3D** is fast to check collisions against, but it is slower than :ref:`CapsuleShape3D<class_CapsuleShape3D>`, :ref:`BoxShape3D<class_BoxShape3D>`, and :ref:`SphereShape3D<class_SphereShape3D>`.
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.. rst-class:: classref-introduction-group
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Tutorials
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---------
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- `Third Person Shooter (TPS) Demo <https://godotengine.org/asset-library/asset/2710>`__
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- `3D Physics Tests Demo <https://godotengine.org/asset-library/asset/2747>`__
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- `3D Voxel Demo <https://godotengine.org/asset-library/asset/2755>`__
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+---------------------------+------------------------------------------------------+---------+
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| :ref:`float<class_float>` | :ref:`height<class_CylinderShape3D_property_height>` | ``2.0`` |
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+---------------------------+------------------------------------------------------+---------+
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| :ref:`float<class_float>` | :ref:`radius<class_CylinderShape3D_property_radius>` | ``0.5`` |
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+---------------------------+------------------------------------------------------+---------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_CylinderShape3D_property_height:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **height** = ``2.0`` :ref:`🔗<class_CylinderShape3D_property_height>`
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.. rst-class:: classref-property-setget
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- |void| **set_height**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_height**\ (\ )
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The cylinder's height.
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.. rst-class:: classref-item-separator
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----
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.. _class_CylinderShape3D_property_radius:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **radius** = ``0.5`` :ref:`🔗<class_CylinderShape3D_property_radius>`
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.. rst-class:: classref-property-setget
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- |void| **set_radius**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_radius**\ (\ )
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The cylinder's radius.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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.. |void| replace:: :abbr:`void (No return value.)`
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