Files
godot-docs/classes/class_kinematiccollision2d.rst
2017-10-21 14:03:27 +02:00

149 lines
7.1 KiB
ReStructuredText

.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the KinematicCollision2D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_KinematicCollision2D:
KinematicCollision2D
====================
**Inherits:** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Collision data for KinematicBody2D collisions.
Member Functions
----------------
+--------------------------------+--------------------------------------------------------------------------------------------------------+
| :ref:`Object<class_object>` | :ref:`get_collider<class_KinematicCollision2D_get_collider>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_collider_id<class_KinematicCollision2D_get_collider_id>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------+
| :ref:`Variant<class_variant>` | :ref:`get_collider_metadata<class_KinematicCollision2D_get_collider_metadata>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------+
| :ref:`Object<class_object>` | :ref:`get_collider_shape<class_KinematicCollision2D_get_collider_shape>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_collider_shape_index<class_KinematicCollision2D_get_collider_shape_index>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_collider_velocity<class_KinematicCollision2D_get_collider_velocity>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------+
| :ref:`Object<class_object>` | :ref:`get_local_shape<class_KinematicCollision2D_get_local_shape>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_normal<class_KinematicCollision2D_get_normal>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_position<class_KinematicCollision2D_get_position>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_remainder<class_KinematicCollision2D_get_remainder>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_travel<class_KinematicCollision2D_get_travel>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------+
Member Variables
----------------
.. _class_KinematicCollision2D_collider:
- :ref:`Object<class_object>` **collider** - The colliding body.
.. _class_KinematicCollision2D_collider_id:
- :ref:`int<class_int>` **collider_id** - The colliding body's unique :ref:`RID<class_rid>`.
.. _class_KinematicCollision2D_collider_metadata:
- :ref:`Variant<class_variant>` **collider_metadata** - The colliding body's metadata. See :ref:`Object<class_object>`.
.. _class_KinematicCollision2D_collider_shape:
- :ref:`Object<class_object>` **collider_shape** - The colliding body's shape.
.. _class_KinematicCollision2D_collider_shape_index:
- :ref:`int<class_int>` **collider_shape_index** - The colliding shape's index. See :ref:`CollisionObject2D<class_collisionobject2d>`.
.. _class_KinematicCollision2D_collider_velocity:
- :ref:`Vector2<class_vector2>` **collider_velocity** - The colliding object's velocity.
.. _class_KinematicCollision2D_local_shape:
- :ref:`Object<class_object>` **local_shape** - The moving object's colliding shape.
.. _class_KinematicCollision2D_normal:
- :ref:`Vector2<class_vector2>` **normal** - The colliding body's shape's normal at the point of collision.
.. _class_KinematicCollision2D_position:
- :ref:`Vector2<class_vector2>` **position** - The point of collision.
.. _class_KinematicCollision2D_remainder:
- :ref:`Vector2<class_vector2>` **remainder** - The moving object's remaining movement vector.
.. _class_KinematicCollision2D_travel:
- :ref:`Vector2<class_vector2>` **travel** - The distance the moving object traveled before collision.
Description
-----------
Contains collision data for KinematicBody2D collisions. When a :ref:`KinematicBody2D<class_kinematicbody2d>` is moved using :ref:`KinematicBody2D.move_and_collide<class_KinematicBody2D_move_and_collide>`, it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision2D object is returned.
This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.
Member Function Description
---------------------------
.. _class_KinematicCollision2D_get_collider:
- :ref:`Object<class_object>` **get_collider** **(** **)** const
.. _class_KinematicCollision2D_get_collider_id:
- :ref:`int<class_int>` **get_collider_id** **(** **)** const
.. _class_KinematicCollision2D_get_collider_metadata:
- :ref:`Variant<class_variant>` **get_collider_metadata** **(** **)** const
.. _class_KinematicCollision2D_get_collider_shape:
- :ref:`Object<class_object>` **get_collider_shape** **(** **)** const
.. _class_KinematicCollision2D_get_collider_shape_index:
- :ref:`int<class_int>` **get_collider_shape_index** **(** **)** const
.. _class_KinematicCollision2D_get_collider_velocity:
- :ref:`Vector2<class_vector2>` **get_collider_velocity** **(** **)** const
.. _class_KinematicCollision2D_get_local_shape:
- :ref:`Object<class_object>` **get_local_shape** **(** **)** const
.. _class_KinematicCollision2D_get_normal:
- :ref:`Vector2<class_vector2>` **get_normal** **(** **)** const
.. _class_KinematicCollision2D_get_position:
- :ref:`Vector2<class_vector2>` **get_position** **(** **)** const
.. _class_KinematicCollision2D_get_remainder:
- :ref:`Vector2<class_vector2>` **get_remainder** **(** **)** const
.. _class_KinematicCollision2D_get_travel:
- :ref:`Vector2<class_vector2>` **get_travel** **(** **)** const