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godot-docs/classes/class_inputevent.rst
2017-10-21 14:03:27 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the InputEvent.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_InputEvent:
InputEvent
==========
**Inherits:** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Inherited By:** :ref:`InputEventScreenTouch<class_inputeventscreentouch>`, :ref:`InputEventWithModifiers<class_inputeventwithmodifiers>`, :ref:`InputEventScreenDrag<class_inputeventscreendrag>`, :ref:`InputEventJoypadMotion<class_inputeventjoypadmotion>`, :ref:`InputEventJoypadButton<class_inputeventjoypadbutton>`, :ref:`InputEventAction<class_inputeventaction>`
**Category:** Core
Brief Description
-----------------
Generic input event
Member Functions
----------------
+--------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`action_match<class_InputEvent_action_match>` **(** :ref:`InputEvent<class_inputevent>` event **)** const |
+--------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`as_text<class_InputEvent_as_text>` **(** **)** const |
+--------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_device<class_InputEvent_get_device>` **(** **)** const |
+--------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_id<class_InputEvent_get_id>` **(** **)** const |
+--------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_action<class_InputEvent_is_action>` **(** :ref:`String<class_string>` action **)** const |
+--------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_action_pressed<class_InputEvent_is_action_pressed>` **(** :ref:`String<class_string>` action **)** const |
+--------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_action_released<class_InputEvent_is_action_released>` **(** :ref:`String<class_string>` action **)** const |
+--------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_action_type<class_InputEvent_is_action_type>` **(** **)** const |
+--------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_echo<class_InputEvent_is_echo>` **(** **)** const |
+--------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_pressed<class_InputEvent_is_pressed>` **(** **)** const |
+--------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_device<class_InputEvent_set_device>` **(** :ref:`int<class_int>` device **)** |
+--------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_id<class_InputEvent_set_id>` **(** :ref:`int<class_int>` id **)** |
+--------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`shortcut_match<class_InputEvent_shortcut_match>` **(** :ref:`InputEvent<class_inputevent>` event **)** const |
+--------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`InputEvent<class_inputevent>` | :ref:`xformed_by<class_InputEvent_xformed_by>` **(** :ref:`Transform2D<class_transform2d>` xform, :ref:`Vector2<class_vector2>` local_ofs=Vector2( 0, 0 ) **)** const |
+--------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
.. _class_InputEvent_device:
- :ref:`int<class_int>` **device** - The event's device ID.
Description
-----------
Base class of all sort of input event. See :ref:`Node._input<class_Node__input>`.
Member Function Description
---------------------------
.. _class_InputEvent_action_match:
- :ref:`bool<class_bool>` **action_match** **(** :ref:`InputEvent<class_inputevent>` event **)** const
Returns ``true`` if this event matches ``event[event].
.. _class_InputEvent_as_text:
- :ref:`String<class_string>` **as_text** **(** **)** const
Returns a :ref:`String<class_string>` representation of the event.
.. _class_InputEvent_get_device:
- :ref:`int<class_int>` **get_device** **(** **)** const
Returns the device's id that generated the event.
.. _class_InputEvent_get_id:
- :ref:`int<class_int>` **get_id** **(** **)** const
Returns the event's ID.
.. _class_InputEvent_is_action:
- :ref:`bool<class_bool>` **is_action** **(** :ref:`String<class_string>` action **)** const
Returns ``true`` if this input event matches a pre-defined action of any type.
.. _class_InputEvent_is_action_pressed:
- :ref:`bool<class_bool>` **is_action_pressed** **(** :ref:`String<class_string>` action **)** const
Returns ``true`` if the given action is being pressed (and is not an echo event for KEY events). Not relevant for the event types ``MOUSE_MOTION``, ``SCREEN_DRAG`` or ``NONE``.
.. _class_InputEvent_is_action_released:
- :ref:`bool<class_bool>` **is_action_released** **(** :ref:`String<class_string>` action **)** const
Returns ``true`` if the given action is released (i.e. not pressed). Not relevant for the event types ``MOUSE_MOTION``, ``SCREEN_DRAG`` or ``NONE``.
.. _class_InputEvent_is_action_type:
- :ref:`bool<class_bool>` **is_action_type** **(** **)** const
Returns ``true`` if this input event's type is one of the ``InputEvent`` constants.
.. _class_InputEvent_is_echo:
- :ref:`bool<class_bool>` **is_echo** **(** **)** const
Returns ``true`` if this input event is an echo event (only for events of type KEY).
.. _class_InputEvent_is_pressed:
- :ref:`bool<class_bool>` **is_pressed** **(** **)** const
Returns ``true`` if this input event is pressed. Not relevant for the event types ``MOUSE_MOTION``, ``SCREEN_DRAG`` or ``NONE``.
.. _class_InputEvent_set_device:
- void **set_device** **(** :ref:`int<class_int>` device **)**
.. _class_InputEvent_set_id:
- void **set_id** **(** :ref:`int<class_int>` id **)**
.. _class_InputEvent_shortcut_match:
- :ref:`bool<class_bool>` **shortcut_match** **(** :ref:`InputEvent<class_inputevent>` event **)** const
.. _class_InputEvent_xformed_by:
- :ref:`InputEvent<class_inputevent>` **xformed_by** **(** :ref:`Transform2D<class_transform2d>` xform, :ref:`Vector2<class_vector2>` local_ofs=Vector2( 0, 0 ) **)** const