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The previous text implied (at least to me) that there was something special in Godot called an "init assignment value", and that there was special logic determining which kind of assignment was used. In reality, nothing special is happening: the property is initialized, then the constructor may set the value, then exports may as well. I also harmonized the Godot and C# code samples, rather than expecting the user to read both in order. Frankly I almost feel like this would be clearer if the entire section were simply deleted, but I wasn't sure if that would be accepted.