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godot-docs/classes/class_csgmesh3d.rst
2025-06-07 03:33:02 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/csg/doc_classes/CSGMesh3D.xml.
.. _class_CSGMesh3D:
CSGMesh3D
=========
**Inherits:** :ref:`CSGPrimitive3D<class_CSGPrimitive3D>` **<** :ref:`CSGShape3D<class_CSGShape3D>` **<** :ref:`GeometryInstance3D<class_GeometryInstance3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
A CSG Mesh shape that uses a mesh resource.
.. rst-class:: classref-introduction-group
Description
-----------
This CSG node allows you to use any mesh resource as a CSG shape, provided it is *manifold*. A manifold shape is closed, does not self-intersect, does not contain internal faces and has no edges that connect to more than two faces. See also :ref:`CSGPolygon3D<class_CSGPolygon3D>` for drawing 2D extruded polygons to be used as CSG nodes.
\ **Note:** CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a :ref:`MeshInstance3D<class_MeshInstance3D>` with a :ref:`PrimitiveMesh<class_PrimitiveMesh>`. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
.. rst-class:: classref-introduction-group
Tutorials
---------
- :doc:`Prototyping levels with CSG <../tutorials/3d/csg_tools>`
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+---------------------------------+----------------------------------------------------+
| :ref:`Material<class_Material>` | :ref:`material<class_CSGMesh3D_property_material>` |
+---------------------------------+----------------------------------------------------+
| :ref:`Mesh<class_Mesh>` | :ref:`mesh<class_CSGMesh3D_property_mesh>` |
+---------------------------------+----------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_CSGMesh3D_property_material:
.. rst-class:: classref-property
:ref:`Material<class_Material>` **material** :ref:`🔗<class_CSGMesh3D_property_material>`
.. rst-class:: classref-property-setget
- |void| **set_material**\ (\ value\: :ref:`Material<class_Material>`\ )
- :ref:`Material<class_Material>` **get_material**\ (\ )
The :ref:`Material<class_Material>` used in drawing the CSG shape.
.. rst-class:: classref-item-separator
----
.. _class_CSGMesh3D_property_mesh:
.. rst-class:: classref-property
:ref:`Mesh<class_Mesh>` **mesh** :ref:`🔗<class_CSGMesh3D_property_mesh>`
.. rst-class:: classref-property-setget
- |void| **set_mesh**\ (\ value\: :ref:`Mesh<class_Mesh>`\ )
- :ref:`Mesh<class_Mesh>` **get_mesh**\ (\ )
The :ref:`Mesh<class_Mesh>` resource to use as a CSG shape.
\ **Note:** Some :ref:`Mesh<class_Mesh>` types such as :ref:`PlaneMesh<class_PlaneMesh>`, :ref:`PointMesh<class_PointMesh>`, :ref:`QuadMesh<class_QuadMesh>`, and :ref:`RibbonTrailMesh<class_RibbonTrailMesh>` are excluded from the type hint for this property, as these primitives are non-*manifold* and thus not compatible with the CSG algorithm.
\ **Note:** When using an :ref:`ArrayMesh<class_ArrayMesh>`, all vertex attributes except :ref:`Mesh.ARRAY_VERTEX<class_Mesh_constant_ARRAY_VERTEX>`, :ref:`Mesh.ARRAY_NORMAL<class_Mesh_constant_ARRAY_NORMAL>` and :ref:`Mesh.ARRAY_TEX_UV<class_Mesh_constant_ARRAY_TEX_UV>` are left unused. Only :ref:`Mesh.ARRAY_VERTEX<class_Mesh_constant_ARRAY_VERTEX>` and :ref:`Mesh.ARRAY_TEX_UV<class_Mesh_constant_ARRAY_TEX_UV>` will be passed to the GPU.
\ :ref:`Mesh.ARRAY_NORMAL<class_Mesh_constant_ARRAY_NORMAL>` is only used to determine which faces require the use of flat shading. By default, CSGMesh will ignore the mesh's vertex normals, recalculate them for each vertex and use a smooth shader. If a flat shader is required for a face, ensure that all vertex normals of the face are approximately equal.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`