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79 lines
2.2 KiB
ReStructuredText
79 lines
2.2 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the VisibilityNotifier2D.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_VisibilityNotifier2D:
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VisibilityNotifier2D
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====================
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**Inherits:** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
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**Inherited By:** :ref:`VisibilityEnabler2D<class_visibilityenabler2d>`
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**Category:** Core
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Brief Description
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-----------------
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Detects when the node is visible on screen.
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Member Functions
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----------------
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+--------------------------+--------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_on_screen<class_VisibilityNotifier2D_is_on_screen>` **(** **)** const |
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+--------------------------+--------------------------------------------------------------------------------+
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Signals
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-------
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.. _class_VisibilityNotifier2D_screen_entered:
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- **screen_entered** **(** **)**
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Emitted when the VisibilityNotifier2D enters the screen.
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.. _class_VisibilityNotifier2D_screen_exited:
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- **screen_exited** **(** **)**
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Emitted when the VisibilityNotifier2D exits the screen.
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.. _class_VisibilityNotifier2D_viewport_entered:
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- **viewport_entered** **(** :ref:`Object<class_object>` viewport **)**
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Emitted when the VisibilityNotifier2D enters a :ref:`Viewport<class_viewport>`'s view.
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.. _class_VisibilityNotifier2D_viewport_exited:
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- **viewport_exited** **(** :ref:`Object<class_object>` viewport **)**
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Emitted when the VisibilityNotifier2D exits a :ref:`Viewport<class_viewport>`'s view.
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Member Variables
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----------------
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.. _class_VisibilityNotifier2D_rect:
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- :ref:`Rect2<class_rect2>` **rect** - The VisibilityNotifier2D's bounding rectangle.
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Description
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-----------
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The VisibilityNotifier2D detects when it is visible on the screen. It also notifies when its bounding rectangle enters or exits the screen or a viewport.
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Member Function Description
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---------------------------
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.. _class_VisibilityNotifier2D_is_on_screen:
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- :ref:`bool<class_bool>` **is_on_screen** **(** **)** const
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If ``true`` the bounding rectangle is on the screen.
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