Files
godot-docs/classes/class_visibilityenabler.rst
2018-01-12 08:52:43 +01:00

48 lines
1.3 KiB
ReStructuredText

.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisibilityEnabler.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisibilityEnabler:
VisibilityEnabler
=================
**Inherits:** :ref:`VisibilityNotifier<class_visibilitynotifier>` **<** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Enable certain nodes only when visible.
Member Variables
----------------
.. _class_VisibilityEnabler_freeze_bodies:
- :ref:`bool<class_bool>` **freeze_bodies**
.. _class_VisibilityEnabler_pause_animations:
- :ref:`bool<class_bool>` **pause_animations**
Enums
-----
.. _enum_VisibilityEnabler_Enabler:
enum **Enabler**
- **ENABLER_PAUSE_ANIMATIONS** = **0** --- This enabler will pause :ref:`AnimationPlayer<class_animationplayer>` nodes.
- **ENABLER_FREEZE_BODIES** = **1** --- This enabler will freeze :ref:`RigidBody<class_rigidbody>` nodes.
- **ENABLER_MAX** = **2**
Description
-----------
The VisibilityEnabler will disable :ref:`RigidBody<class_rigidbody>` and :ref:`AnimationPlayer<class_animationplayer>` nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler itself.