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godot-docs/classes/class_javascript.rst
2017-11-27 08:32:15 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the JavaScript.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_JavaScript:
JavaScript
==========
**Inherits:** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Singleton that connects the engine with the browser's JavaScript context in HTML5 export.
Member Functions
----------------
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Variant<class_variant>` | :ref:`eval<class_JavaScript_eval>` **(** :ref:`String<class_string>` code, :ref:`bool<class_bool>` use_global_execution_context=false **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
Description
-----------
The JavaScript singleton is implemented only in HTML5 export. It's used to access the browser's JavaScript context. This allows interaction with embedding pages or calling third-party JavaScript APIs.
Member Function Description
---------------------------
.. _class_JavaScript_eval:
- :ref:`Variant<class_variant>` **eval** **(** :ref:`String<class_string>` code, :ref:`bool<class_bool>` use_global_execution_context=false **)**
Execute the string ``code`` as JavaScript code within the browser window. This is a call to the actual global JavaScript function ``eval()``.
If ``use_global_execution_context`` is ``true``, the code will be evaluated in the global execution context. Otherwise, it is evaluated in the execution context of a function within the engine's runtime environment.