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42 lines
1.2 KiB
ReStructuredText
42 lines
1.2 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the InputEventScreenTouch.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_InputEventScreenTouch:
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InputEventScreenTouch
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=====================
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**Inherits:** :ref:`InputEvent<class_inputevent>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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Input event type for screen touch events.
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(only available on mobile devices)
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Member Variables
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----------------
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.. _class_InputEventScreenTouch_index:
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- :ref:`int<class_int>` **index** - Touch index in the case of a multi-touch event. One index = one finger.
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.. _class_InputEventScreenTouch_position:
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- :ref:`Vector2<class_vector2>` **position** - Touch position.
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.. _class_InputEventScreenTouch_pressed:
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- :ref:`bool<class_bool>` **pressed** - If ``true`` the touch's state is pressed. If ``false`` the touch's state is released.
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Description
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-----------
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Stores multi-touch press/release information. Supports touch press, touch release and :ref:`index<class_InputEventScreenTouch_index>` for multi-touch count and order.
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