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61 lines
2.4 KiB
ReStructuredText
61 lines
2.4 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the CollisionShape.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_CollisionShape:
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CollisionShape
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==============
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**Inherits:** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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Node that represents collision shape data in 3D space.
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Member Functions
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----------------
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+-------+---------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`make_convex_from_brothers<class_CollisionShape_make_convex_from_brothers>` **(** **)** |
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+-------+---------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`resource_changed<class_CollisionShape_resource_changed>` **(** :ref:`Resource<class_resource>` resource **)** |
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+-------+---------------------------------------------------------------------------------------------------------------------+
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Member Variables
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----------------
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.. _class_CollisionShape_disabled:
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- :ref:`bool<class_bool>` **disabled** - A disabled collision shape has no effect in the world.
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.. _class_CollisionShape_shape:
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- :ref:`Shape<class_shape>` **shape** - The actual shape owned by this collision shape.
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Description
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-----------
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Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an :ref:`Area<class_area>` to give it a detection shape, or add it to a :ref:`PhysicsBody<class_physicsbody>` to give create solid object. **IMPORTANT**: this is an Editor-only helper to create shapes, use :ref:`get_shape<class_CollisionShape_get_shape>` to get the actual shape.
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Member Function Description
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---------------------------
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.. _class_CollisionShape_make_convex_from_brothers:
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- void **make_convex_from_brothers** **(** **)**
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Sets the collision shape's shape to the addition of all its convexed :ref:`MeshInstance<class_meshinstance>` siblings geometry.
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.. _class_CollisionShape_resource_changed:
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- void **resource_changed** **(** :ref:`Resource<class_resource>` resource **)**
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If this method exists within a script it will be called whenever the shape resource has been modified.
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