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godot-docs/classes/class_polygon2d.rst
2018-05-28 14:55:19 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the Polygon2D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_Polygon2D:
Polygon2D
=========
**Inherits:** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
A 2D polygon.
Member Functions
----------------
+--------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_bone<class_Polygon2D_add_bone>` **(** :ref:`NodePath<class_nodepath>` path, :ref:`PoolRealArray<class_poolrealarray>` weights **)** |
+--------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`clear_bones<class_Polygon2D_clear_bones>` **(** **)** |
+--------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`erase_bone<class_Polygon2D_erase_bone>` **(** :ref:`int<class_int>` index **)** |
+--------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_bone_count<class_Polygon2D_get_bone_count>` **(** **)** const |
+--------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`NodePath<class_nodepath>` | :ref:`get_bone_path<class_Polygon2D_get_bone_path>` **(** :ref:`int<class_int>` index **)** const |
+--------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PoolRealArray<class_poolrealarray>` | :ref:`get_bone_weights<class_Polygon2D_get_bone_weights>` **(** :ref:`int<class_int>` index **)** const |
+--------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_bone_path<class_Polygon2D_set_bone_path>` **(** :ref:`int<class_int>` index, :ref:`NodePath<class_nodepath>` path **)** |
+--------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_bone_weights<class_Polygon2D_set_bone_weights>` **(** :ref:`int<class_int>` index, :ref:`PoolRealArray<class_poolrealarray>` weights **)** |
+--------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
.. _class_Polygon2D_antialiased:
- :ref:`bool<class_bool>` **antialiased** - If ``true`` polygon edges will be anti-aliased. Default value: ``false``.
.. _class_Polygon2D_bones:
- :ref:`Array<class_array>` **bones**
.. _class_Polygon2D_color:
- :ref:`Color<class_color>` **color** - The polygon's fill color. If ``texture`` is defined, it will be multiplied by this color. It will also be the default color for vertices not set in ``vertex_colors``.
.. _class_Polygon2D_invert_border:
- :ref:`float<class_float>` **invert_border** - Added padding applied to the bounding box when using ``invert``. Setting this value too small may result in a "Bad Polygon" error. Default value: ``100``.
.. _class_Polygon2D_invert_enable:
- :ref:`bool<class_bool>` **invert_enable** - If ``true`` polygon will be inverted, containing the area outside the defined points and extending to the ``invert_border``. Default value: ``false``.
.. _class_Polygon2D_offset:
- :ref:`Vector2<class_vector2>` **offset** - The offset applied to each vertex.
.. _class_Polygon2D_polygon:
- :ref:`PoolVector2Array<class_poolvector2array>` **polygon** - The polygon's list of vertices. The final point will be connected to the first.
.. _class_Polygon2D_skeleton:
- :ref:`NodePath<class_nodepath>` **skeleton**
.. _class_Polygon2D_splits:
- :ref:`PoolIntArray<class_poolintarray>` **splits**
.. _class_Polygon2D_texture:
- :ref:`Texture<class_texture>` **texture** - The polygon's fill texture. Use ``uv`` to set texture coordinates.
.. _class_Polygon2D_texture_offset:
- :ref:`Vector2<class_vector2>` **texture_offset** - Amount to offset the polygon's ``texture``. If ``(0, 0)`` the texture's origin (its top-left corner) will be placed at the polygon's ``position``.
.. _class_Polygon2D_texture_rotation:
- :ref:`float<class_float>` **texture_rotation** - The texture's rotation in radians.
.. _class_Polygon2D_texture_rotation_degrees:
- :ref:`float<class_float>` **texture_rotation_degrees** - The texture's rotation in degrees.
.. _class_Polygon2D_texture_scale:
- :ref:`Vector2<class_vector2>` **texture_scale** - Amount to multiply the ``uv`` coordinates when using a ``texture``. Larger values make the texture smaller, and vice versa.
.. _class_Polygon2D_uv:
- :ref:`PoolVector2Array<class_poolvector2array>` **uv** - Texture coordinates for each vertex of the polygon. There should be one ``uv`` per polygon vertex. If there are fewer, undefined vertices will use ``(0, 0)``.
.. _class_Polygon2D_vertex_colors:
- :ref:`PoolColorArray<class_poolcolorarray>` **vertex_colors** - Color for each vertex. Colors are interpolated between vertices, resulting in smooth gradients. There should be one per polygon vertex. If there are fewer, undefined vertices will use ``color``.
Description
-----------
A Polygon2D is defined by a set of points. Each point is connected to the next, with the final point being connected to the first, resulting in a closed polygon. Polygon2Ds can be filled with color (solid or gradient) or filled with a given texture.
Member Function Description
---------------------------
.. _class_Polygon2D_add_bone:
- void **add_bone** **(** :ref:`NodePath<class_nodepath>` path, :ref:`PoolRealArray<class_poolrealarray>` weights **)**
.. _class_Polygon2D_clear_bones:
- void **clear_bones** **(** **)**
.. _class_Polygon2D_erase_bone:
- void **erase_bone** **(** :ref:`int<class_int>` index **)**
.. _class_Polygon2D_get_bone_count:
- :ref:`int<class_int>` **get_bone_count** **(** **)** const
.. _class_Polygon2D_get_bone_path:
- :ref:`NodePath<class_nodepath>` **get_bone_path** **(** :ref:`int<class_int>` index **)** const
.. _class_Polygon2D_get_bone_weights:
- :ref:`PoolRealArray<class_poolrealarray>` **get_bone_weights** **(** :ref:`int<class_int>` index **)** const
.. _class_Polygon2D_set_bone_path:
- void **set_bone_path** **(** :ref:`int<class_int>` index, :ref:`NodePath<class_nodepath>` path **)**
.. _class_Polygon2D_set_bone_weights:
- void **set_bone_weights** **(** :ref:`int<class_int>` index, :ref:`PoolRealArray<class_poolrealarray>` weights **)**