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godot-docs/classes/class_worldenvironment.rst
2025-06-07 03:33:02 +00:00

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:github_url: hide
.. meta::
:keywords: background, sky
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/WorldEnvironment.xml.
.. _class_WorldEnvironment:
WorldEnvironment
================
**Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Default environment properties for the entire scene (post-processing effects, lighting and background settings).
.. rst-class:: classref-introduction-group
Description
-----------
The **WorldEnvironment** node is used to configure the default :ref:`Environment<class_Environment>` for the scene.
The parameters defined in the **WorldEnvironment** can be overridden by an :ref:`Environment<class_Environment>` node set on the current :ref:`Camera3D<class_Camera3D>`. Additionally, only one **WorldEnvironment** may be instantiated in a given scene at a time.
The **WorldEnvironment** allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox). Usually, these are added in order to improve the realism/color balance of the scene.
.. rst-class:: classref-introduction-group
Tutorials
---------
- :doc:`Environment and post-processing <../tutorials/3d/environment_and_post_processing>`
- `3D Material Testers Demo <https://godotengine.org/asset-library/asset/2742>`__
- `Third Person Shooter (TPS) Demo <https://godotengine.org/asset-library/asset/2710>`__
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-------------------------------------------------+-----------------------------------------------------------------------------+
| :ref:`CameraAttributes<class_CameraAttributes>` | :ref:`camera_attributes<class_WorldEnvironment_property_camera_attributes>` |
+-------------------------------------------------+-----------------------------------------------------------------------------+
| :ref:`Compositor<class_Compositor>` | :ref:`compositor<class_WorldEnvironment_property_compositor>` |
+-------------------------------------------------+-----------------------------------------------------------------------------+
| :ref:`Environment<class_Environment>` | :ref:`environment<class_WorldEnvironment_property_environment>` |
+-------------------------------------------------+-----------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_WorldEnvironment_property_camera_attributes:
.. rst-class:: classref-property
:ref:`CameraAttributes<class_CameraAttributes>` **camera_attributes** :ref:`🔗<class_WorldEnvironment_property_camera_attributes>`
.. rst-class:: classref-property-setget
- |void| **set_camera_attributes**\ (\ value\: :ref:`CameraAttributes<class_CameraAttributes>`\ )
- :ref:`CameraAttributes<class_CameraAttributes>` **get_camera_attributes**\ (\ )
The default :ref:`CameraAttributes<class_CameraAttributes>` resource to use if none set on the :ref:`Camera3D<class_Camera3D>`.
.. rst-class:: classref-item-separator
----
.. _class_WorldEnvironment_property_compositor:
.. rst-class:: classref-property
:ref:`Compositor<class_Compositor>` **compositor** :ref:`🔗<class_WorldEnvironment_property_compositor>`
.. rst-class:: classref-property-setget
- |void| **set_compositor**\ (\ value\: :ref:`Compositor<class_Compositor>`\ )
- :ref:`Compositor<class_Compositor>` **get_compositor**\ (\ )
The default :ref:`Compositor<class_Compositor>` resource to use if none set on the :ref:`Camera3D<class_Camera3D>`.
.. rst-class:: classref-item-separator
----
.. _class_WorldEnvironment_property_environment:
.. rst-class:: classref-property
:ref:`Environment<class_Environment>` **environment** :ref:`🔗<class_WorldEnvironment_property_environment>`
.. rst-class:: classref-property-setget
- |void| **set_environment**\ (\ value\: :ref:`Environment<class_Environment>`\ )
- :ref:`Environment<class_Environment>` **get_environment**\ (\ )
The :ref:`Environment<class_Environment>` resource used by this **WorldEnvironment**, defining the default properties.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`