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godot-docs/classes/class_visualshadernodederivativefunc.rst
2025-06-07 03:33:02 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeDerivativeFunc.xml.
.. _class_VisualShaderNodeDerivativeFunc:
VisualShaderNodeDerivativeFunc
==============================
**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Calculates a derivative within the visual shader graph.
.. rst-class:: classref-introduction-group
Description
-----------
This node is only available in ``Fragment`` and ``Light`` visual shaders.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-----------------------------------------------------------------+---------------------------------------------------------------------------+-------+
| :ref:`Function<enum_VisualShaderNodeDerivativeFunc_Function>` | :ref:`function<class_VisualShaderNodeDerivativeFunc_property_function>` | ``0`` |
+-----------------------------------------------------------------+---------------------------------------------------------------------------+-------+
| :ref:`OpType<enum_VisualShaderNodeDerivativeFunc_OpType>` | :ref:`op_type<class_VisualShaderNodeDerivativeFunc_property_op_type>` | ``0`` |
+-----------------------------------------------------------------+---------------------------------------------------------------------------+-------+
| :ref:`Precision<enum_VisualShaderNodeDerivativeFunc_Precision>` | :ref:`precision<class_VisualShaderNodeDerivativeFunc_property_precision>` | ``0`` |
+-----------------------------------------------------------------+---------------------------------------------------------------------------+-------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Enumerations
------------
.. _enum_VisualShaderNodeDerivativeFunc_OpType:
.. rst-class:: classref-enumeration
enum **OpType**: :ref:`🔗<enum_VisualShaderNodeDerivativeFunc_OpType>`
.. _class_VisualShaderNodeDerivativeFunc_constant_OP_TYPE_SCALAR:
.. rst-class:: classref-enumeration-constant
:ref:`OpType<enum_VisualShaderNodeDerivativeFunc_OpType>` **OP_TYPE_SCALAR** = ``0``
A floating-point scalar.
.. _class_VisualShaderNodeDerivativeFunc_constant_OP_TYPE_VECTOR_2D:
.. rst-class:: classref-enumeration-constant
:ref:`OpType<enum_VisualShaderNodeDerivativeFunc_OpType>` **OP_TYPE_VECTOR_2D** = ``1``
A 2D vector type.
.. _class_VisualShaderNodeDerivativeFunc_constant_OP_TYPE_VECTOR_3D:
.. rst-class:: classref-enumeration-constant
:ref:`OpType<enum_VisualShaderNodeDerivativeFunc_OpType>` **OP_TYPE_VECTOR_3D** = ``2``
A 3D vector type.
.. _class_VisualShaderNodeDerivativeFunc_constant_OP_TYPE_VECTOR_4D:
.. rst-class:: classref-enumeration-constant
:ref:`OpType<enum_VisualShaderNodeDerivativeFunc_OpType>` **OP_TYPE_VECTOR_4D** = ``3``
A 4D vector type.
.. _class_VisualShaderNodeDerivativeFunc_constant_OP_TYPE_MAX:
.. rst-class:: classref-enumeration-constant
:ref:`OpType<enum_VisualShaderNodeDerivativeFunc_OpType>` **OP_TYPE_MAX** = ``4``
Represents the size of the :ref:`OpType<enum_VisualShaderNodeDerivativeFunc_OpType>` enum.
.. rst-class:: classref-item-separator
----
.. _enum_VisualShaderNodeDerivativeFunc_Function:
.. rst-class:: classref-enumeration
enum **Function**: :ref:`🔗<enum_VisualShaderNodeDerivativeFunc_Function>`
.. _class_VisualShaderNodeDerivativeFunc_constant_FUNC_SUM:
.. rst-class:: classref-enumeration-constant
:ref:`Function<enum_VisualShaderNodeDerivativeFunc_Function>` **FUNC_SUM** = ``0``
Sum of absolute derivative in ``x`` and ``y``.
.. _class_VisualShaderNodeDerivativeFunc_constant_FUNC_X:
.. rst-class:: classref-enumeration-constant
:ref:`Function<enum_VisualShaderNodeDerivativeFunc_Function>` **FUNC_X** = ``1``
Derivative in ``x`` using local differencing.
.. _class_VisualShaderNodeDerivativeFunc_constant_FUNC_Y:
.. rst-class:: classref-enumeration-constant
:ref:`Function<enum_VisualShaderNodeDerivativeFunc_Function>` **FUNC_Y** = ``2``
Derivative in ``y`` using local differencing.
.. _class_VisualShaderNodeDerivativeFunc_constant_FUNC_MAX:
.. rst-class:: classref-enumeration-constant
:ref:`Function<enum_VisualShaderNodeDerivativeFunc_Function>` **FUNC_MAX** = ``3``
Represents the size of the :ref:`Function<enum_VisualShaderNodeDerivativeFunc_Function>` enum.
.. rst-class:: classref-item-separator
----
.. _enum_VisualShaderNodeDerivativeFunc_Precision:
.. rst-class:: classref-enumeration
enum **Precision**: :ref:`🔗<enum_VisualShaderNodeDerivativeFunc_Precision>`
.. _class_VisualShaderNodeDerivativeFunc_constant_PRECISION_NONE:
.. rst-class:: classref-enumeration-constant
:ref:`Precision<enum_VisualShaderNodeDerivativeFunc_Precision>` **PRECISION_NONE** = ``0``
No precision is specified, the GPU driver is allowed to use whatever level of precision it chooses. This is the default option and is equivalent to using ``dFdx()`` or ``dFdy()`` in text shaders.
.. _class_VisualShaderNodeDerivativeFunc_constant_PRECISION_COARSE:
.. rst-class:: classref-enumeration-constant
:ref:`Precision<enum_VisualShaderNodeDerivativeFunc_Precision>` **PRECISION_COARSE** = ``1``
The derivative will be calculated using the current fragment's neighbors (which may not include the current fragment). This tends to be faster than using :ref:`PRECISION_FINE<class_VisualShaderNodeDerivativeFunc_constant_PRECISION_FINE>`, but may not be suitable when more precision is needed. This is equivalent to using ``dFdxCoarse()`` or ``dFdyCoarse()`` in text shaders.
.. _class_VisualShaderNodeDerivativeFunc_constant_PRECISION_FINE:
.. rst-class:: classref-enumeration-constant
:ref:`Precision<enum_VisualShaderNodeDerivativeFunc_Precision>` **PRECISION_FINE** = ``2``
The derivative will be calculated using the current fragment and its immediate neighbors. This tends to be slower than using :ref:`PRECISION_COARSE<class_VisualShaderNodeDerivativeFunc_constant_PRECISION_COARSE>`, but may be necessary when more precision is needed. This is equivalent to using ``dFdxFine()`` or ``dFdyFine()`` in text shaders.
.. _class_VisualShaderNodeDerivativeFunc_constant_PRECISION_MAX:
.. rst-class:: classref-enumeration-constant
:ref:`Precision<enum_VisualShaderNodeDerivativeFunc_Precision>` **PRECISION_MAX** = ``3``
Represents the size of the :ref:`Precision<enum_VisualShaderNodeDerivativeFunc_Precision>` enum.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_VisualShaderNodeDerivativeFunc_property_function:
.. rst-class:: classref-property
:ref:`Function<enum_VisualShaderNodeDerivativeFunc_Function>` **function** = ``0`` :ref:`🔗<class_VisualShaderNodeDerivativeFunc_property_function>`
.. rst-class:: classref-property-setget
- |void| **set_function**\ (\ value\: :ref:`Function<enum_VisualShaderNodeDerivativeFunc_Function>`\ )
- :ref:`Function<enum_VisualShaderNodeDerivativeFunc_Function>` **get_function**\ (\ )
A derivative function type.
.. rst-class:: classref-item-separator
----
.. _class_VisualShaderNodeDerivativeFunc_property_op_type:
.. rst-class:: classref-property
:ref:`OpType<enum_VisualShaderNodeDerivativeFunc_OpType>` **op_type** = ``0`` :ref:`🔗<class_VisualShaderNodeDerivativeFunc_property_op_type>`
.. rst-class:: classref-property-setget
- |void| **set_op_type**\ (\ value\: :ref:`OpType<enum_VisualShaderNodeDerivativeFunc_OpType>`\ )
- :ref:`OpType<enum_VisualShaderNodeDerivativeFunc_OpType>` **get_op_type**\ (\ )
A type of operands and returned value.
.. rst-class:: classref-item-separator
----
.. _class_VisualShaderNodeDerivativeFunc_property_precision:
.. rst-class:: classref-property
:ref:`Precision<enum_VisualShaderNodeDerivativeFunc_Precision>` **precision** = ``0`` :ref:`🔗<class_VisualShaderNodeDerivativeFunc_property_precision>`
.. rst-class:: classref-property-setget
- |void| **set_precision**\ (\ value\: :ref:`Precision<enum_VisualShaderNodeDerivativeFunc_Precision>`\ )
- :ref:`Precision<enum_VisualShaderNodeDerivativeFunc_Precision>` **get_precision**\ (\ )
Sets the level of precision to use for the derivative function. When using the Compatibility renderer, this setting has no effect.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`