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557 lines
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ReStructuredText
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/SoftBody3D.xml.
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.. _class_SoftBody3D:
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SoftBody3D
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==========
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**Inherits:** :ref:`MeshInstance3D<class_MeshInstance3D>` **<** :ref:`GeometryInstance3D<class_GeometryInstance3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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A deformable 3D physics mesh.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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A deformable 3D physics mesh. Used to create elastic or deformable objects such as cloth, rubber, or other flexible materials.
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Additionally, **SoftBody3D** is subject to wind forces defined in :ref:`Area3D<class_Area3D>` (see :ref:`Area3D.wind_source_path<class_Area3D_property_wind_source_path>`, :ref:`Area3D.wind_force_magnitude<class_Area3D_property_wind_force_magnitude>`, and :ref:`Area3D.wind_attenuation_factor<class_Area3D_property_wind_attenuation_factor>`).
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\ **Note:** It's recommended to use Jolt Physics when using **SoftBody3D** instead of the default GodotPhysics3D, as Jolt Physics' soft body implementation is faster and more reliable. You can switch the physics engine using the :ref:`ProjectSettings.physics/3d/physics_engine<class_ProjectSettings_property_physics/3d/physics_engine>` project setting.
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.. rst-class:: classref-introduction-group
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Tutorials
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---------
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- :doc:`SoftBody <../tutorials/physics/soft_body>`
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+-------------------------------------------------+-----------------------------------------------------------------------------------+------------------+
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| :ref:`int<class_int>` | :ref:`collision_layer<class_SoftBody3D_property_collision_layer>` | ``1`` |
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+-------------------------------------------------+-----------------------------------------------------------------------------------+------------------+
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| :ref:`int<class_int>` | :ref:`collision_mask<class_SoftBody3D_property_collision_mask>` | ``1`` |
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+-------------------------------------------------+-----------------------------------------------------------------------------------+------------------+
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| :ref:`float<class_float>` | :ref:`damping_coefficient<class_SoftBody3D_property_damping_coefficient>` | ``0.01`` |
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+-------------------------------------------------+-----------------------------------------------------------------------------------+------------------+
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| :ref:`DisableMode<enum_SoftBody3D_DisableMode>` | :ref:`disable_mode<class_SoftBody3D_property_disable_mode>` | ``0`` |
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+-------------------------------------------------+-----------------------------------------------------------------------------------+------------------+
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| :ref:`float<class_float>` | :ref:`drag_coefficient<class_SoftBody3D_property_drag_coefficient>` | ``0.0`` |
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+-------------------------------------------------+-----------------------------------------------------------------------------------+------------------+
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| :ref:`float<class_float>` | :ref:`linear_stiffness<class_SoftBody3D_property_linear_stiffness>` | ``0.5`` |
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+-------------------------------------------------+-----------------------------------------------------------------------------------+------------------+
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| :ref:`NodePath<class_NodePath>` | :ref:`parent_collision_ignore<class_SoftBody3D_property_parent_collision_ignore>` | ``NodePath("")`` |
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+-------------------------------------------------+-----------------------------------------------------------------------------------+------------------+
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| :ref:`float<class_float>` | :ref:`pressure_coefficient<class_SoftBody3D_property_pressure_coefficient>` | ``0.0`` |
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+-------------------------------------------------+-----------------------------------------------------------------------------------+------------------+
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| :ref:`bool<class_bool>` | :ref:`ray_pickable<class_SoftBody3D_property_ray_pickable>` | ``true`` |
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+-------------------------------------------------+-----------------------------------------------------------------------------------+------------------+
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| :ref:`float<class_float>` | :ref:`shrinking_factor<class_SoftBody3D_property_shrinking_factor>` | ``0.0`` |
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+-------------------------------------------------+-----------------------------------------------------------------------------------+------------------+
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| :ref:`int<class_int>` | :ref:`simulation_precision<class_SoftBody3D_property_simulation_precision>` | ``5`` |
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+-------------------------------------------------+-----------------------------------------------------------------------------------+------------------+
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| :ref:`float<class_float>` | :ref:`total_mass<class_SoftBody3D_property_total_mass>` | ``1.0`` |
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+-------------------------------------------------+-----------------------------------------------------------------------------------+------------------+
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.. rst-class:: classref-reftable-group
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Methods
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-------
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.. table::
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:widths: auto
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+------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`add_collision_exception_with<class_SoftBody3D_method_add_collision_exception_with>`\ (\ body\: :ref:`Node<class_Node>`\ ) |
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+------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`apply_central_force<class_SoftBody3D_method_apply_central_force>`\ (\ force\: :ref:`Vector3<class_Vector3>`\ ) |
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+------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`apply_central_impulse<class_SoftBody3D_method_apply_central_impulse>`\ (\ impulse\: :ref:`Vector3<class_Vector3>`\ ) |
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+------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`apply_force<class_SoftBody3D_method_apply_force>`\ (\ point_index\: :ref:`int<class_int>`, force\: :ref:`Vector3<class_Vector3>`\ ) |
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+------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`apply_impulse<class_SoftBody3D_method_apply_impulse>`\ (\ point_index\: :ref:`int<class_int>`, impulse\: :ref:`Vector3<class_Vector3>`\ ) |
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+------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>`\[:ref:`PhysicsBody3D<class_PhysicsBody3D>`\] | :ref:`get_collision_exceptions<class_SoftBody3D_method_get_collision_exceptions>`\ (\ ) |
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+------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_collision_layer_value<class_SoftBody3D_method_get_collision_layer_value>`\ (\ layer_number\: :ref:`int<class_int>`\ ) |const| |
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+------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_collision_mask_value<class_SoftBody3D_method_get_collision_mask_value>`\ (\ layer_number\: :ref:`int<class_int>`\ ) |const| |
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+------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`RID<class_RID>` | :ref:`get_physics_rid<class_SoftBody3D_method_get_physics_rid>`\ (\ ) |const| |
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+------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`get_point_transform<class_SoftBody3D_method_get_point_transform>`\ (\ point_index\: :ref:`int<class_int>`\ ) |
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+------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_point_pinned<class_SoftBody3D_method_is_point_pinned>`\ (\ point_index\: :ref:`int<class_int>`\ ) |const| |
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+------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`remove_collision_exception_with<class_SoftBody3D_method_remove_collision_exception_with>`\ (\ body\: :ref:`Node<class_Node>`\ ) |
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+------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_collision_layer_value<class_SoftBody3D_method_set_collision_layer_value>`\ (\ layer_number\: :ref:`int<class_int>`, value\: :ref:`bool<class_bool>`\ ) |
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+------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_collision_mask_value<class_SoftBody3D_method_set_collision_mask_value>`\ (\ layer_number\: :ref:`int<class_int>`, value\: :ref:`bool<class_bool>`\ ) |
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+------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_point_pinned<class_SoftBody3D_method_set_point_pinned>`\ (\ point_index\: :ref:`int<class_int>`, pinned\: :ref:`bool<class_bool>`, attachment_path\: :ref:`NodePath<class_NodePath>` = NodePath(""), insert_at\: :ref:`int<class_int>` = -1\ ) |
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+------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Enumerations
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------------
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.. _enum_SoftBody3D_DisableMode:
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.. rst-class:: classref-enumeration
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enum **DisableMode**: :ref:`🔗<enum_SoftBody3D_DisableMode>`
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.. _class_SoftBody3D_constant_DISABLE_MODE_REMOVE:
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.. rst-class:: classref-enumeration-constant
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:ref:`DisableMode<enum_SoftBody3D_DisableMode>` **DISABLE_MODE_REMOVE** = ``0``
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When :ref:`Node.process_mode<class_Node_property_process_mode>` is set to :ref:`Node.PROCESS_MODE_DISABLED<class_Node_constant_PROCESS_MODE_DISABLED>`, remove from the physics simulation to stop all physics interactions with this **SoftBody3D**.
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Automatically re-added to the physics simulation when the :ref:`Node<class_Node>` is processed again.
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.. _class_SoftBody3D_constant_DISABLE_MODE_KEEP_ACTIVE:
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.. rst-class:: classref-enumeration-constant
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:ref:`DisableMode<enum_SoftBody3D_DisableMode>` **DISABLE_MODE_KEEP_ACTIVE** = ``1``
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When :ref:`Node.process_mode<class_Node_property_process_mode>` is set to :ref:`Node.PROCESS_MODE_DISABLED<class_Node_constant_PROCESS_MODE_DISABLED>`, do not affect the physics simulation.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_SoftBody3D_property_collision_layer:
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.. rst-class:: classref-property
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:ref:`int<class_int>` **collision_layer** = ``1`` :ref:`🔗<class_SoftBody3D_property_collision_layer>`
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.. rst-class:: classref-property-setget
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- |void| **set_collision_layer**\ (\ value\: :ref:`int<class_int>`\ )
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- :ref:`int<class_int>` **get_collision_layer**\ (\ )
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The physics layers this SoftBody3D **is in**. Collision objects can exist in one or more of 32 different layers. See also :ref:`collision_mask<class_SoftBody3D_property_collision_mask>`.
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\ **Note:** Object A can detect a contact with object B only if object B is in any of the layers that object A scans. See `Collision layers and masks <../tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information.
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.. rst-class:: classref-item-separator
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----
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.. _class_SoftBody3D_property_collision_mask:
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.. rst-class:: classref-property
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:ref:`int<class_int>` **collision_mask** = ``1`` :ref:`🔗<class_SoftBody3D_property_collision_mask>`
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.. rst-class:: classref-property-setget
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- |void| **set_collision_mask**\ (\ value\: :ref:`int<class_int>`\ )
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- :ref:`int<class_int>` **get_collision_mask**\ (\ )
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The physics layers this SoftBody3D **scans**. Collision objects can scan one or more of 32 different layers. See also :ref:`collision_layer<class_SoftBody3D_property_collision_layer>`.
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\ **Note:** Object A can detect a contact with object B only if object B is in any of the layers that object A scans. See `Collision layers and masks <../tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information.
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.. rst-class:: classref-item-separator
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----
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.. _class_SoftBody3D_property_damping_coefficient:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **damping_coefficient** = ``0.01`` :ref:`🔗<class_SoftBody3D_property_damping_coefficient>`
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.. rst-class:: classref-property-setget
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- |void| **set_damping_coefficient**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_damping_coefficient**\ (\ )
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The body's damping coefficient. Higher values will slow down the body more noticeably when forces are applied.
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.. rst-class:: classref-item-separator
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----
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.. _class_SoftBody3D_property_disable_mode:
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.. rst-class:: classref-property
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:ref:`DisableMode<enum_SoftBody3D_DisableMode>` **disable_mode** = ``0`` :ref:`🔗<class_SoftBody3D_property_disable_mode>`
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.. rst-class:: classref-property-setget
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- |void| **set_disable_mode**\ (\ value\: :ref:`DisableMode<enum_SoftBody3D_DisableMode>`\ )
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- :ref:`DisableMode<enum_SoftBody3D_DisableMode>` **get_disable_mode**\ (\ )
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Defines the behavior in physics when :ref:`Node.process_mode<class_Node_property_process_mode>` is set to :ref:`Node.PROCESS_MODE_DISABLED<class_Node_constant_PROCESS_MODE_DISABLED>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_SoftBody3D_property_drag_coefficient:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **drag_coefficient** = ``0.0`` :ref:`🔗<class_SoftBody3D_property_drag_coefficient>`
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.. rst-class:: classref-property-setget
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- |void| **set_drag_coefficient**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_drag_coefficient**\ (\ )
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The body's drag coefficient. Higher values increase this body's air resistance.
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\ **Note:** This value is currently unused by Godot's default physics implementation.
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.. rst-class:: classref-item-separator
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----
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.. _class_SoftBody3D_property_linear_stiffness:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **linear_stiffness** = ``0.5`` :ref:`🔗<class_SoftBody3D_property_linear_stiffness>`
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.. rst-class:: classref-property-setget
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- |void| **set_linear_stiffness**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_linear_stiffness**\ (\ )
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Higher values will result in a stiffer body, while lower values will increase the body's ability to bend. The value can be between ``0.0`` and ``1.0`` (inclusive).
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.. rst-class:: classref-item-separator
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----
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.. _class_SoftBody3D_property_parent_collision_ignore:
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.. rst-class:: classref-property
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:ref:`NodePath<class_NodePath>` **parent_collision_ignore** = ``NodePath("")`` :ref:`🔗<class_SoftBody3D_property_parent_collision_ignore>`
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.. rst-class:: classref-property-setget
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- |void| **set_parent_collision_ignore**\ (\ value\: :ref:`NodePath<class_NodePath>`\ )
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- :ref:`NodePath<class_NodePath>` **get_parent_collision_ignore**\ (\ )
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:ref:`NodePath<class_NodePath>` to a :ref:`CollisionObject3D<class_CollisionObject3D>` this SoftBody3D should avoid clipping.
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.. rst-class:: classref-item-separator
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----
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.. _class_SoftBody3D_property_pressure_coefficient:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **pressure_coefficient** = ``0.0`` :ref:`🔗<class_SoftBody3D_property_pressure_coefficient>`
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.. rst-class:: classref-property-setget
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- |void| **set_pressure_coefficient**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_pressure_coefficient**\ (\ )
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The pressure coefficient of this soft body. Simulate pressure build-up from inside this body. Higher values increase the strength of this effect.
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.. rst-class:: classref-item-separator
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----
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.. _class_SoftBody3D_property_ray_pickable:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **ray_pickable** = ``true`` :ref:`🔗<class_SoftBody3D_property_ray_pickable>`
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.. rst-class:: classref-property-setget
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- |void| **set_ray_pickable**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_ray_pickable**\ (\ )
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If ``true``, the **SoftBody3D** will respond to :ref:`RayCast3D<class_RayCast3D>`\ s.
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.. rst-class:: classref-item-separator
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----
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.. _class_SoftBody3D_property_shrinking_factor:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **shrinking_factor** = ``0.0`` :ref:`🔗<class_SoftBody3D_property_shrinking_factor>`
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.. rst-class:: classref-property-setget
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- |void| **set_shrinking_factor**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_shrinking_factor**\ (\ )
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Scales the rest lengths of **SoftBody3D**'s edge constraints. Positive values shrink the mesh, while negative values expand it. For example, a value of ``0.1`` shortens the edges of the mesh by 10%, while ``-0.1`` expands the edges by 10%.
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\ **Note:** :ref:`shrinking_factor<class_SoftBody3D_property_shrinking_factor>` is best used on surface meshes with pinned points.
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.. rst-class:: classref-item-separator
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----
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.. _class_SoftBody3D_property_simulation_precision:
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.. rst-class:: classref-property
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:ref:`int<class_int>` **simulation_precision** = ``5`` :ref:`🔗<class_SoftBody3D_property_simulation_precision>`
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.. rst-class:: classref-property-setget
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- |void| **set_simulation_precision**\ (\ value\: :ref:`int<class_int>`\ )
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- :ref:`int<class_int>` **get_simulation_precision**\ (\ )
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Increasing this value will improve the resulting simulation, but can affect performance. Use with care.
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.. rst-class:: classref-item-separator
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----
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.. _class_SoftBody3D_property_total_mass:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **total_mass** = ``1.0`` :ref:`🔗<class_SoftBody3D_property_total_mass>`
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.. rst-class:: classref-property-setget
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- |void| **set_total_mass**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_total_mass**\ (\ )
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The SoftBody3D's mass.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Method Descriptions
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-------------------
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.. _class_SoftBody3D_method_add_collision_exception_with:
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.. rst-class:: classref-method
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|void| **add_collision_exception_with**\ (\ body\: :ref:`Node<class_Node>`\ ) :ref:`🔗<class_SoftBody3D_method_add_collision_exception_with>`
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Adds a body to the list of bodies that this body can't collide with.
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.. rst-class:: classref-item-separator
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----
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.. _class_SoftBody3D_method_apply_central_force:
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.. rst-class:: classref-method
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|void| **apply_central_force**\ (\ force\: :ref:`Vector3<class_Vector3>`\ ) :ref:`🔗<class_SoftBody3D_method_apply_central_force>`
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Distributes and applies a force to all points. A force is time dependent and meant to be applied every physics update.
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.. rst-class:: classref-item-separator
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----
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.. _class_SoftBody3D_method_apply_central_impulse:
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.. rst-class:: classref-method
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|void| **apply_central_impulse**\ (\ impulse\: :ref:`Vector3<class_Vector3>`\ ) :ref:`🔗<class_SoftBody3D_method_apply_central_impulse>`
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Distributes and applies an impulse to all points.
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An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_force" functions otherwise).
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.. rst-class:: classref-item-separator
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----
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.. _class_SoftBody3D_method_apply_force:
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.. rst-class:: classref-method
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|void| **apply_force**\ (\ point_index\: :ref:`int<class_int>`, force\: :ref:`Vector3<class_Vector3>`\ ) :ref:`🔗<class_SoftBody3D_method_apply_force>`
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Applies a force to a point. A force is time dependent and meant to be applied every physics update.
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.. rst-class:: classref-item-separator
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----
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.. _class_SoftBody3D_method_apply_impulse:
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.. rst-class:: classref-method
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|void| **apply_impulse**\ (\ point_index\: :ref:`int<class_int>`, impulse\: :ref:`Vector3<class_Vector3>`\ ) :ref:`🔗<class_SoftBody3D_method_apply_impulse>`
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Applies an impulse to a point.
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An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_force" functions otherwise).
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.. rst-class:: classref-item-separator
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----
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.. _class_SoftBody3D_method_get_collision_exceptions:
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.. rst-class:: classref-method
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:ref:`Array<class_Array>`\[:ref:`PhysicsBody3D<class_PhysicsBody3D>`\] **get_collision_exceptions**\ (\ ) :ref:`🔗<class_SoftBody3D_method_get_collision_exceptions>`
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Returns an array of nodes that were added as collision exceptions for this body.
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.. rst-class:: classref-item-separator
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----
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.. _class_SoftBody3D_method_get_collision_layer_value:
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.. rst-class:: classref-method
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:ref:`bool<class_bool>` **get_collision_layer_value**\ (\ layer_number\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_SoftBody3D_method_get_collision_layer_value>`
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Returns whether or not the specified layer of the :ref:`collision_layer<class_SoftBody3D_property_collision_layer>` is enabled, given a ``layer_number`` between 1 and 32.
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.. rst-class:: classref-item-separator
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----
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.. _class_SoftBody3D_method_get_collision_mask_value:
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.. rst-class:: classref-method
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:ref:`bool<class_bool>` **get_collision_mask_value**\ (\ layer_number\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_SoftBody3D_method_get_collision_mask_value>`
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Returns whether or not the specified layer of the :ref:`collision_mask<class_SoftBody3D_property_collision_mask>` is enabled, given a ``layer_number`` between 1 and 32.
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.. rst-class:: classref-item-separator
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----
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.. _class_SoftBody3D_method_get_physics_rid:
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.. rst-class:: classref-method
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:ref:`RID<class_RID>` **get_physics_rid**\ (\ ) |const| :ref:`🔗<class_SoftBody3D_method_get_physics_rid>`
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Returns the internal :ref:`RID<class_RID>` used by the :ref:`PhysicsServer3D<class_PhysicsServer3D>` for this body.
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.. rst-class:: classref-item-separator
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----
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.. _class_SoftBody3D_method_get_point_transform:
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.. rst-class:: classref-method
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:ref:`Vector3<class_Vector3>` **get_point_transform**\ (\ point_index\: :ref:`int<class_int>`\ ) :ref:`🔗<class_SoftBody3D_method_get_point_transform>`
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Returns local translation of a vertex in the surface array.
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.. rst-class:: classref-item-separator
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----
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.. _class_SoftBody3D_method_is_point_pinned:
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.. rst-class:: classref-method
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:ref:`bool<class_bool>` **is_point_pinned**\ (\ point_index\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_SoftBody3D_method_is_point_pinned>`
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Returns ``true`` if vertex is set to pinned.
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.. rst-class:: classref-item-separator
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----
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.. _class_SoftBody3D_method_remove_collision_exception_with:
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.. rst-class:: classref-method
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|void| **remove_collision_exception_with**\ (\ body\: :ref:`Node<class_Node>`\ ) :ref:`🔗<class_SoftBody3D_method_remove_collision_exception_with>`
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Removes a body from the list of bodies that this body can't collide with.
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.. rst-class:: classref-item-separator
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----
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.. _class_SoftBody3D_method_set_collision_layer_value:
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.. rst-class:: classref-method
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|void| **set_collision_layer_value**\ (\ layer_number\: :ref:`int<class_int>`, value\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_SoftBody3D_method_set_collision_layer_value>`
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Based on ``value``, enables or disables the specified layer in the :ref:`collision_layer<class_SoftBody3D_property_collision_layer>`, given a ``layer_number`` between 1 and 32.
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.. rst-class:: classref-item-separator
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----
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.. _class_SoftBody3D_method_set_collision_mask_value:
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.. rst-class:: classref-method
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|void| **set_collision_mask_value**\ (\ layer_number\: :ref:`int<class_int>`, value\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_SoftBody3D_method_set_collision_mask_value>`
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Based on ``value``, enables or disables the specified layer in the :ref:`collision_mask<class_SoftBody3D_property_collision_mask>`, given a ``layer_number`` between 1 and 32.
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.. rst-class:: classref-item-separator
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----
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.. _class_SoftBody3D_method_set_point_pinned:
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.. rst-class:: classref-method
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|void| **set_point_pinned**\ (\ point_index\: :ref:`int<class_int>`, pinned\: :ref:`bool<class_bool>`, attachment_path\: :ref:`NodePath<class_NodePath>` = NodePath(""), insert_at\: :ref:`int<class_int>` = -1\ ) :ref:`🔗<class_SoftBody3D_method_set_point_pinned>`
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Sets the pinned state of a surface vertex. When set to ``true``, the optional ``attachment_path`` can define a :ref:`Node3D<class_Node3D>` the pinned vertex will be attached to.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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.. |void| replace:: :abbr:`void (No return value.)`
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