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godot-docs/classes/class_pinjoint2d.rst
2025-06-07 03:33:02 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/PinJoint2D.xml.
.. _class_PinJoint2D:
PinJoint2D
==========
**Inherits:** :ref:`Joint2D<class_Joint2D>` **<** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
A physics joint that attaches two 2D physics bodies at a single point, allowing them to freely rotate.
.. rst-class:: classref-introduction-group
Description
-----------
A physics joint that attaches two 2D physics bodies at a single point, allowing them to freely rotate. For example, a :ref:`RigidBody2D<class_RigidBody2D>` can be attached to a :ref:`StaticBody2D<class_StaticBody2D>` to create a pendulum or a seesaw.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+---------------------------+-------------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`angular_limit_enabled<class_PinJoint2D_property_angular_limit_enabled>` | ``false`` |
+---------------------------+-------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`angular_limit_lower<class_PinJoint2D_property_angular_limit_lower>` | ``0.0`` |
+---------------------------+-------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`angular_limit_upper<class_PinJoint2D_property_angular_limit_upper>` | ``0.0`` |
+---------------------------+-------------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`motor_enabled<class_PinJoint2D_property_motor_enabled>` | ``false`` |
+---------------------------+-------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`motor_target_velocity<class_PinJoint2D_property_motor_target_velocity>` | ``0.0`` |
+---------------------------+-------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`softness<class_PinJoint2D_property_softness>` | ``0.0`` |
+---------------------------+-------------------------------------------------------------------------------+-----------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_PinJoint2D_property_angular_limit_enabled:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **angular_limit_enabled** = ``false`` :ref:`🔗<class_PinJoint2D_property_angular_limit_enabled>`
.. rst-class:: classref-property-setget
- |void| **set_angular_limit_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_angular_limit_enabled**\ (\ )
If ``true``, the pin maximum and minimum rotation, defined by :ref:`angular_limit_lower<class_PinJoint2D_property_angular_limit_lower>` and :ref:`angular_limit_upper<class_PinJoint2D_property_angular_limit_upper>` are applied.
.. rst-class:: classref-item-separator
----
.. _class_PinJoint2D_property_angular_limit_lower:
.. rst-class:: classref-property
:ref:`float<class_float>` **angular_limit_lower** = ``0.0`` :ref:`🔗<class_PinJoint2D_property_angular_limit_lower>`
.. rst-class:: classref-property-setget
- |void| **set_angular_limit_lower**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_angular_limit_lower**\ (\ )
The minimum rotation. Only active if :ref:`angular_limit_enabled<class_PinJoint2D_property_angular_limit_enabled>` is ``true``.
.. rst-class:: classref-item-separator
----
.. _class_PinJoint2D_property_angular_limit_upper:
.. rst-class:: classref-property
:ref:`float<class_float>` **angular_limit_upper** = ``0.0`` :ref:`🔗<class_PinJoint2D_property_angular_limit_upper>`
.. rst-class:: classref-property-setget
- |void| **set_angular_limit_upper**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_angular_limit_upper**\ (\ )
The maximum rotation. Only active if :ref:`angular_limit_enabled<class_PinJoint2D_property_angular_limit_enabled>` is ``true``.
.. rst-class:: classref-item-separator
----
.. _class_PinJoint2D_property_motor_enabled:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **motor_enabled** = ``false`` :ref:`🔗<class_PinJoint2D_property_motor_enabled>`
.. rst-class:: classref-property-setget
- |void| **set_motor_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_motor_enabled**\ (\ )
When activated, a motor turns the pin.
.. rst-class:: classref-item-separator
----
.. _class_PinJoint2D_property_motor_target_velocity:
.. rst-class:: classref-property
:ref:`float<class_float>` **motor_target_velocity** = ``0.0`` :ref:`🔗<class_PinJoint2D_property_motor_target_velocity>`
.. rst-class:: classref-property-setget
- |void| **set_motor_target_velocity**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_motor_target_velocity**\ (\ )
Target speed for the motor. In radians per second.
.. rst-class:: classref-item-separator
----
.. _class_PinJoint2D_property_softness:
.. rst-class:: classref-property
:ref:`float<class_float>` **softness** = ``0.0`` :ref:`🔗<class_PinJoint2D_property_softness>`
.. rst-class:: classref-property-setget
- |void| **set_softness**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_softness**\ (\ )
The higher this value, the more the bond to the pinned partner can flex.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`