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162 lines
6.8 KiB
ReStructuredText
162 lines
6.8 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/PinJoint2D.xml.
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.. _class_PinJoint2D:
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PinJoint2D
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==========
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**Inherits:** :ref:`Joint2D<class_Joint2D>` **<** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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A physics joint that attaches two 2D physics bodies at a single point, allowing them to freely rotate.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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A physics joint that attaches two 2D physics bodies at a single point, allowing them to freely rotate. For example, a :ref:`RigidBody2D<class_RigidBody2D>` can be attached to a :ref:`StaticBody2D<class_StaticBody2D>` to create a pendulum or a seesaw.
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+---------------------------+-------------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`angular_limit_enabled<class_PinJoint2D_property_angular_limit_enabled>` | ``false`` |
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+---------------------------+-------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`angular_limit_lower<class_PinJoint2D_property_angular_limit_lower>` | ``0.0`` |
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+---------------------------+-------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`angular_limit_upper<class_PinJoint2D_property_angular_limit_upper>` | ``0.0`` |
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+---------------------------+-------------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`motor_enabled<class_PinJoint2D_property_motor_enabled>` | ``false`` |
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+---------------------------+-------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`motor_target_velocity<class_PinJoint2D_property_motor_target_velocity>` | ``0.0`` |
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+---------------------------+-------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`softness<class_PinJoint2D_property_softness>` | ``0.0`` |
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+---------------------------+-------------------------------------------------------------------------------+-----------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_PinJoint2D_property_angular_limit_enabled:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **angular_limit_enabled** = ``false`` :ref:`🔗<class_PinJoint2D_property_angular_limit_enabled>`
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.. rst-class:: classref-property-setget
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- |void| **set_angular_limit_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_angular_limit_enabled**\ (\ )
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If ``true``, the pin maximum and minimum rotation, defined by :ref:`angular_limit_lower<class_PinJoint2D_property_angular_limit_lower>` and :ref:`angular_limit_upper<class_PinJoint2D_property_angular_limit_upper>` are applied.
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.. rst-class:: classref-item-separator
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----
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.. _class_PinJoint2D_property_angular_limit_lower:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **angular_limit_lower** = ``0.0`` :ref:`🔗<class_PinJoint2D_property_angular_limit_lower>`
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.. rst-class:: classref-property-setget
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- |void| **set_angular_limit_lower**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_angular_limit_lower**\ (\ )
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The minimum rotation. Only active if :ref:`angular_limit_enabled<class_PinJoint2D_property_angular_limit_enabled>` is ``true``.
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.. rst-class:: classref-item-separator
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----
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.. _class_PinJoint2D_property_angular_limit_upper:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **angular_limit_upper** = ``0.0`` :ref:`🔗<class_PinJoint2D_property_angular_limit_upper>`
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.. rst-class:: classref-property-setget
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- |void| **set_angular_limit_upper**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_angular_limit_upper**\ (\ )
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The maximum rotation. Only active if :ref:`angular_limit_enabled<class_PinJoint2D_property_angular_limit_enabled>` is ``true``.
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.. rst-class:: classref-item-separator
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----
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.. _class_PinJoint2D_property_motor_enabled:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **motor_enabled** = ``false`` :ref:`🔗<class_PinJoint2D_property_motor_enabled>`
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.. rst-class:: classref-property-setget
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- |void| **set_motor_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_motor_enabled**\ (\ )
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When activated, a motor turns the pin.
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.. rst-class:: classref-item-separator
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----
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.. _class_PinJoint2D_property_motor_target_velocity:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **motor_target_velocity** = ``0.0`` :ref:`🔗<class_PinJoint2D_property_motor_target_velocity>`
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.. rst-class:: classref-property-setget
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- |void| **set_motor_target_velocity**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_motor_target_velocity**\ (\ )
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Target speed for the motor. In radians per second.
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.. rst-class:: classref-item-separator
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----
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.. _class_PinJoint2D_property_softness:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **softness** = ``0.0`` :ref:`🔗<class_PinJoint2D_property_softness>`
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.. rst-class:: classref-property-setget
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- |void| **set_softness**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_softness**\ (\ )
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The higher this value, the more the bond to the pinned partner can flex.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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.. |void| replace:: :abbr:`void (No return value.)`
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