mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-03 05:48:42 +03:00
44 lines
1.1 KiB
ReStructuredText
44 lines
1.1 KiB
ReStructuredText
Scripting
|
|
=========
|
|
|
|
This section covers programming languages and core features to code your games
|
|
in Godot.
|
|
|
|
Here, you will find information that is not already covered in more specific
|
|
sections. For instance, to learn about inputs, we recommend you to read
|
|
:ref:`Inputs <toc-learn-features-inputs>`.
|
|
|
|
Programming languages
|
|
---------------------
|
|
|
|
The sections below each focus on a given programming language or, in GDNative's
|
|
case, an interface that works with multiple languages.
|
|
|
|
.. toctree::
|
|
:maxdepth: 1
|
|
:name: toc-learn-scripting
|
|
|
|
gdscript/index
|
|
visual_script/index
|
|
c_sharp/index
|
|
gdnative/index
|
|
|
|
Core features
|
|
-------------
|
|
|
|
Some features are specific to the engine and available in all supported
|
|
languages. Whether you code in GDScript, C#, or another language, the pages
|
|
below will help you make the most of Godot.
|
|
|
|
.. toctree::
|
|
:maxdepth: 1
|
|
:name: toc-scripting-core-features
|
|
|
|
debug/index
|
|
idle_and_physics_processing
|
|
cross_language_scripting
|
|
creating_script_templates
|
|
change_scenes_manually
|
|
instancing_with_signals
|
|
pausing_games
|