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godot-docs/classes/class_visualscriptyieldsignal.rst
2017-10-21 14:03:27 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualScriptYieldSignal.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualScriptYieldSignal:
VisualScriptYieldSignal
=======================
**Inherits:** :ref:`VisualScriptNode<class_visualscriptnode>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Member Functions
----------------
+----------------------------------+-------------------------------------------------------------------------------------------------------------------------+
| :ref:`NodePath<class_nodepath>` | :ref:`get_base_path<class_VisualScriptYieldSignal_get_base_path>` **(** **)** const |
+----------------------------------+-------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_base_type<class_VisualScriptYieldSignal_get_base_type>` **(** **)** const |
+----------------------------------+-------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_call_mode<class_VisualScriptYieldSignal_get_call_mode>` **(** **)** const |
+----------------------------------+-------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_signal<class_VisualScriptYieldSignal_get_signal>` **(** **)** const |
+----------------------------------+-------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_base_path<class_VisualScriptYieldSignal_set_base_path>` **(** :ref:`NodePath<class_nodepath>` base_path **)** |
+----------------------------------+-------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_base_type<class_VisualScriptYieldSignal_set_base_type>` **(** :ref:`String<class_string>` base_type **)** |
+----------------------------------+-------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_call_mode<class_VisualScriptYieldSignal_set_call_mode>` **(** :ref:`int<class_int>` mode **)** |
+----------------------------------+-------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_signal<class_VisualScriptYieldSignal_set_signal>` **(** :ref:`String<class_string>` signal **)** |
+----------------------------------+-------------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
.. _class_VisualScriptYieldSignal_base_type:
- :ref:`String<class_string>` **base_type**
.. _class_VisualScriptYieldSignal_call_mode:
- :ref:`int<class_int>` **call_mode**
.. _class_VisualScriptYieldSignal_node_path:
- :ref:`NodePath<class_nodepath>` **node_path**
.. _class_VisualScriptYieldSignal_signal:
- :ref:`String<class_string>` **signal**
Numeric Constants
-----------------
- **CALL_MODE_SELF** = **0**
- **CALL_MODE_NODE_PATH** = **1**
- **CALL_MODE_INSTANCE** = **2**
Member Function Description
---------------------------
.. _class_VisualScriptYieldSignal_get_base_path:
- :ref:`NodePath<class_nodepath>` **get_base_path** **(** **)** const
.. _class_VisualScriptYieldSignal_get_base_type:
- :ref:`String<class_string>` **get_base_type** **(** **)** const
.. _class_VisualScriptYieldSignal_get_call_mode:
- :ref:`int<class_int>` **get_call_mode** **(** **)** const
.. _class_VisualScriptYieldSignal_get_signal:
- :ref:`String<class_string>` **get_signal** **(** **)** const
.. _class_VisualScriptYieldSignal_set_base_path:
- void **set_base_path** **(** :ref:`NodePath<class_nodepath>` base_path **)**
.. _class_VisualScriptYieldSignal_set_base_type:
- void **set_base_type** **(** :ref:`String<class_string>` base_type **)**
.. _class_VisualScriptYieldSignal_set_call_mode:
- void **set_call_mode** **(** :ref:`int<class_int>` mode **)**
.. _class_VisualScriptYieldSignal_set_signal:
- void **set_signal** **(** :ref:`String<class_string>` signal **)**