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57 lines
2.0 KiB
ReStructuredText
57 lines
2.0 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the VisualScriptDeconstruct.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_VisualScriptDeconstruct:
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VisualScriptDeconstruct
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=======================
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**Inherits:** :ref:`VisualScriptNode<class_visualscriptnode>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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A Visual Script node which deconstructs a base type instance into its parts.
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Member Functions
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----------------
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+------------------------+------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_deconstruct_type<class_VisualScriptDeconstruct_get_deconstruct_type>` **(** **)** const |
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+------------------------+------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_deconstruct_type<class_VisualScriptDeconstruct_set_deconstruct_type>` **(** :ref:`int<class_int>` type **)** |
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+------------------------+------------------------------------------------------------------------------------------------------------------------+
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Member Variables
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----------------
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.. _class_VisualScriptDeconstruct_elem_cache:
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- :ref:`Array<class_array>` **elem_cache**
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.. _class_VisualScriptDeconstruct_type:
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- :ref:`int<class_int>` **type** - The type to deconstruct.
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Description
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-----------
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A Visual Script node which deconstructs a base type instance into its parts.
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Member Function Description
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---------------------------
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.. _class_VisualScriptDeconstruct_get_deconstruct_type:
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- :ref:`int<class_int>` **get_deconstruct_type** **(** **)** const
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.. _class_VisualScriptDeconstruct_set_deconstruct_type:
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- void **set_deconstruct_type** **(** :ref:`int<class_int>` type **)**
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